I support this.
I wish this topic luck in receiving a reply from the Community Reps that isn't a rough explanation of why it can't be done.
I support this.
I wish this topic luck in receiving a reply from the Community Reps that isn't a rough explanation of why it can't be done.
It almost seems laughable that they didnt just allow the merits to be uncapped v/s going through and removed/added abilities to stagger vw mobs.
Another thing that would be nice, is if you could turn unspent merits in for cruor, conquest points, imperial standing, or allied notes. It would be the same concept as when they alowed beastmen seals, kindred seals etc to all be converted at a 1:3 ratio.
Last edited by Washburn; 06-29-2012 at 02:53 AM.
I think this comes down to how you look at merits. You seem to see full merits as being the baseline, and anything less is gimp. I see the default skill as the baseline and any added merits as extra. So for the guy with 4 points in elemental magic, you see him as being sub-par for nuking, I see him as being a little better.
I feel that these conflicting views on merits is what divides the players on the specialization of jobs. Unfortunately, since neither view is right, we'll never come to an agreement.
I think the specialization view worked pre-abyssea. It was harder to level jobs. People cared about their favorite jobs and merits was equivalent to getting the best gear for your best jobs. Now levelling is easier, jobs are viewed as much as tools as special roles and gearing decently is much easier with AF3. So the "specialization" view just doesn't cut it as much. Right now the only thing that keeps people from playing a large number of jobs to a high level are merit limitations and inventory limitations. Before is was xp grind, macro limits, and merit/inv limits hold us back.
SE should be working on both inventory and merit limits as a much higher priority than they are currently doing.
Yo Ho Yo Ho, a pirate's life for me!
bum-b-b-b-b-b-bump it up
Thanks guys, and I agree that they should probably increase the number of merit points we can carry if they made this update (to a thousand or something. Why is there a limit on that anyway?)
Bump for great justice
It doesn't take much to know when someone is special. After 5 minutes if the person is alive and well you have a keeper, if they are dead and obnoxious then toss em like two day old leftovers.
Good evening, Vana'diel!
As a part of the character growth system, we will be increasing merit caps and adding new categories in the future. However, we will not be removing the cap entirely.
The reason we are not removing this cap is because it would allow players to ultimately max out everything and cause characters to become universal or too versatile.
The whole idea behind merit points is to offer many choices and allow players to choose based on their preferences. This way, even though it’s the same job amongst everyone, their proficiencies and roles are different. With that said, by totally removing the cap from merit points, the fundamental purpose would be lost.
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