I haven't been able to view all the posts for ways to make paladin better, though in my opinion what would help the job out would be a new job trait or ability to increase the enmity gained from normal attacks. The main problem with paladin is that since our damage output is so low, we generate too little hate from our melee damage when compared to a warrior or monk. If paladin could gain more enmity from normal attacks than normal enmity gain for our low damage out, it would help us keep hate on monsters even with our weak attacks, thereby paladin could still be a tank and it would be a way that would still keep paladin balanced since our damage output would still be low. How much extra enmity we gain from normal attacks would have to be tested out first so it wouldn't be too low or too high, though I believe this kind of trait or ability would greatly help out paladin be a decent tank again. If an ability rather than a trait would be more appropriate, then at least one that could last a decent length of time with a short reuse after to make it more feasible in boss battles and the like.