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  1. #71
    Player Sarick's Avatar
    Join Date
    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Better suggestion just make items for that stack to 99 that gave escape, tractor ability.

    These items would be better suited for ninja though. Like fighting and using a smoke bomb to escape or a grappling hook on a target. The hook would be nice but I wouldn't recommend calling it a hooker.
    (0)
    Developers take notice when a post has a lot of likes. Please support your fellow posters if they make good suggestions or comments by clicking the like.

  2. #72
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Yet another 4 month necro-bump?
    (0)

  3. #73
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    tl;dr

    Never gonna happen; Escape is enhancing magic and DRKs have no enhancing skill.


    (Fun Fact: I love how SE says they're running out of space for spells but the .dats are chock full of useless spells they never added to the game. One of these spells is Tractor II.)
    (0)

  4. #74
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Babekeke View Post
    Yet another 4 month necro-bump?
    ?!?!? was the first post -.-

    Tractor II? what would that do exactly?

    Quote Originally Posted by Nyerieri View Post
    Because it was and the OP didn't want to listen
    oh okay
    (0)
    Last edited by Rambus; 10-04-2012 at 06:20 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  5. #75
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by Ophannus View Post
    tl;dr

    Never gonna happen; Escape is enhancing magic and DRKs have no enhancing skill.


    (Fun Fact: I love how SE says they're running out of space for spells but the .dats are chock full of useless spells they never added to the game. One of these spells is Tractor II.)
    Another fun fact: RDM has native divine skill because, originally, Dia was divine magic. Dia was moved to enfeebling but the skill remains under RDM's repertoire.
    (0)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  6. #76
    Player Zeroe's Avatar
    Join Date
    Mar 2011
    Posts
    159
    Character
    Zeroe
    World
    Bahamut
    Main Class
    DRK Lv 99
    BUMP! lol felt this thread needs light again ^^
    (0)

  7. #77
    Player Calamity's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    188
    Quote Originally Posted by Zeroe View Post
    BUMP! lol felt this thread needs light again ^^
    No. It doesn't. Let it go man.
    (1)

  8. #78
    Player StingRay104's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Kurdtray
    World
    Asura
    Main Class
    DRK Lv 99
    Retitle to following: Please Ignore This Pointless Thread.
    (1)

  9. #79
    Player Yrusama's Avatar
    Join Date
    Dec 2012
    Posts
    57
    Character
    Yru
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by Ophannus View Post
    Unfortunately, Escape is not Dark Magic, it's Enhancing Magic. A job cannot cast a spell from a school of magic which they don't have any native skill in. Of course they could shift Escape, Warp and Warp II into Dark Magic; but as of current, Warp/WarpII/Escape are all Enhancing Magic like Teleport, Retrace and Recall (probably because spells which displace you and transport you elsewhere fall under the realm of Time/Space/Dimension spells which are more Enhancing-like. Dark Magic is more for tormenting foes and or stealing their attributes than transport).Sorry.
    Why not just give DRK an equivalent spell with a different name? I made a big (not entirely serious) post in Zeroe's other thread about warps, trying to give front line jobs plausible equivalents to our convenient transport spells. Giving DRK some kind of teleport seems plausible, especially after witnessing how much the Heartless in Kingdom Hearts pop out of nowhere.
    (1)

  10. #80
    ah, but you see, you are dark knights, you are all about the fight to the death, even if it's yours! NO RETREAT, NO SURRENDER!

    seriously, while I see your point, Escape actually seems a bit out of character...

    that being said, no balance issues so I don't actually care, knock yourselves out, or vote against it and still knock yourselves out.
    (1)

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