SE response:
Dark Knights will obtain Escape but the spell will kill you and warp the rest of your party out. This is because Dark Knights must sacrifice something to preserve the lore of the job.
SE response:
Dark Knights will obtain Escape but the spell will kill you and warp the rest of your party out. This is because Dark Knights must sacrifice something to preserve the lore of the job.
Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
Sig by Kingfury
/BLM for a DRK really isn't ideal for performance purposes.
Why don't we just give every job every spell and that will solve everything.
Seriously, do people still cast escape besides getting out of sky quicker?
Greetings, Zeroe!
Thank you for posting your comments regarding your desire to have "Escape" added to the list of Dark Knight spells. In order to make sure that your thread gets the proper attention, I have made sure to move the thread from "General Discussion" to "Dark Knight." I wish you the best of luck with your suggestion!
So you wanna be more like a BLM? Go play BLM. Seriously, I'm tired of everyone on this forum crying for things. I hope to god DRK's are more concerned with DD'n then casting Escape. I think SE has bigger issues to worry about then that.
End of story
Because having escape is the defining role of a blm... There's nothing wrong with wanting a few utility spells
is instawarp scroll for 10 pts too much now?
People forget, or perhaps rather then warp the party would rather just prefer escape as an easier means to get to a nearby desirable location. More utility options are always welcomed. The only real reason I can see in denying the request is due to game mechanics involving what another poster has already laid to bare. Otherwise a harmless suggestion.
It doesn't take much to know when someone is special. After 5 minutes if the person is alive and well you have a keeper, if they are dead and obnoxious then toss em like two day old leftovers.
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |