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  1. #61
    Player Iakothm's Avatar
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    May 2012
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    95
    Character
    Iakothm
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by Xantavia View Post
    I think people are missing the part about how a full party of players at the appropriate level to do these missions has no chance to survive if they get aggro. I don't think the OP would have a problem if the the mobs checked IT, but a low IT that a full party could manage. Later on in the windy mission line, it is required to go to the 3-mage gate. There are 80+ level goblins on the way, impossible to handle if you are mixing up leveling with missions. Level to 99, then do it should never be the answer.

    The same thing with heading to Fei Yin for 5-1. Since this used to be a 50 cap, it is reasonable to assume that regular mobs on the path to the BCNM should be killable by a party of level 50's. But the room full of ghosts on the way there would once again be certain death if someone got aggro at that level.
    This is exactly what i was saying. Even if you bring a full alliance of people at the level of the quest you wouldnt survive the missions.
    (3)

  2. #62
    Player Bulrogg's Avatar
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    Mar 2011
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    Carbuncle: Windurst Militia
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    419
    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    You forgot "Level 10/20/30: hike your buttaru out to Bastok to pass the rank examinations, just to get through a low-level Windurst mission."
    --wait for ease of exploration Kupo-powers? ("Why should I have to wait?" Well there are other options but less lore-tied, since lore is the only valid reason to do anything in game )


    Quote Originally Posted by Meyi View Post
    hate to see the complaining when Mission 2-3 rolls around and traveling to the other two nations comes into play.
    --I was thinking the same thing. At least there have been some adjustments to make traversing Vana'diel a little easier.

    Quote Originally Posted by Juilan View Post
    Stuff
    Jumping in all tl;dr?

    We're not talking about just getting from point A ---> B. It's about the placement of high level monsters in the areas that need to be avoided in order to complete missions.


    But in regards to you're comment: I find it funny because when my brother, some friends and myself set out to do these missions, almost a decade ago around level 30 there were still aggressive monsters that had to be avoided. Not these new insanely high level mobs, but they were still aggressive and needed to be avoided. Yes the newly added monsters were mentioned but the topic is more about:
    How am I supposed to get my quests done when I can't find max level characters to help?
    Our options then were to level up a job that could sneak/inv, acquire meds to sneak/inv, or get help in the form of a high level escort or competent and compatible party. These seem like viable options still, more so than complaining to SE about it in hopes that they will move some monsters around.


    I'm not defending the design/layout of the new monsters; it is flawed. But in regards to completing missions/quest and high level monsters, there are options to get these completed if people aren't too thick-skulled about it. Or they can play SE's favorite FFXI mini-game: 'The waiting game' and maybe the areas will get adjusted.
    (3)
    Last edited by Bulrogg; 05-12-2012 at 09:31 PM.
    Quote Originally Posted by Aldous Snow
    When the world slips you a Geoffrey, stroke the furry walls.
    Quote Originally Posted by --She
    that's what

  3. #63
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Quote Originally Posted by Xantavia View Post
    Later on in the windy mission line, it is required to go to the 3-mage gate. There are 80+ level goblins on the way, impossible to handle if you are mixing up leveling with missions.
    For Windurst 3-2, the Grounds Tome they apparently added near the Mahogany Door fixes that problem.
    (0)

  4. #64
    Player Zerich's Avatar
    Join Date
    Mar 2011
    Posts
    502
    Character
    Taruina
    World
    Siren
    Main Class
    WHM Lv 99
    Level whm *close thread*
    (4)

  5. #65
    Player Meyi's Avatar
    Join Date
    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    Mining doesn't require skill, is closely tied to Bastok in the lore, and the required "ingredient" (i.e. pickaxes) is sold by NPCs everywhere.
    No, but mining requires you go to very dangerous places to get anything worth any value.

    Majority of Alchemy synth items are sold by NPCs as well. And Alchemy doesn't require you go be in zones that will most likely destroy you if you aren't a high level player.

    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    Alchemy requires skill, has nothing to do with Windurst, and the required ingredients aren't consistently available from NPCs and/or require farming monsters impossible to defeat at the mission's target level.
    Alchemy is a good skill to have as it can bring in decent money at higher levels. And skill is something that never goes away (unless you take it past 60 and then take another craft past 60). If going to Bastok is too much of a pain, an Alchemy mule could be created (it's only a dollar more a month). But, as someone who's wanting to adventure, I think it's a wise idea to actually explore the world of Vana'diel -- going to Bastok, a main city, is a good place to start.

    Most ingredients (especially for lower level synths) are sold from NPCs. Getting the ingredients at his level wouldn't be a problem at all -- Rock Salt (NPC), Distilled Water (NPC), Yellow Globes (fishing in Qufim Island), Cobalt Jellyfish (NPC), Dagger (NPC), Animal Glue (synth with bone chip (AH/Gusgen Mines party) distilled water and rabbit hides (NPC or low level bunnies)), Crying Mustard (NPC), Poison Flour (NPC), Sleepshroom (low level funguar), and Bronze Dagger (NPC). To get to level 32+ is very very easy, even for a lower level player. :/ And, Alchemy is something that can be used in the future! It's truly a valuable skill and I think this is a good time to consider leveling it.

    I don't understand your great disdain against helping a fellow player gain the appropriate knowledge and skills to avoid unwanted monsters. They exist everywhere, not just in the revamped zones. There have been many monsters for many events that proved irritating and difficult to maneuver around -- players did so with sneak, invis, and large groups. I'm aware that Square Enix has changed many things about the game, made many events much easier, and having level 99 helps tremendously with foes of the past. However, I also did many events at a low level with friends, in large groups, and suffered much grieving over obstacles. These obstacles trained me to avoid them, and avoid them effectively. So, while I hate to be the guy who says "I had to do it, so so do you!", I think this is a decent learning opportunity for this new young adventurer. And while Square Enix is figuring out how to fix this situation, I think we should be encouraging the player to grow and develop, not pamper them.
    (1)
    Quote Originally Posted by Greatguardian View Post
    ^_________________________________________________________________^

  6. #66
    Player Tsukino_Kaji's Avatar
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    Mar 2011
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    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    For Windurst 3-2, the Grounds Tome they apparently added near the Mahogany Door fixes that problem.
    You stll need invis to get there in the first place and the books to get you there are all on the other side of the doors, making them useless.
    (0)

  7. #67
    Player Ziyyigo-Tipyigo's Avatar
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    Mar 2011
    Location
    Windurst
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    1,305
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    Ziyyigotipyigo
    World
    Sylph
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    Quote Originally Posted by Meyi View Post
    No, but mining requires you go to very dangerous places to get anything worth any value.
    The target level of the mission you cite is ~55. Even discounting the possibility of getting adaman ore from chocobo digging, three or so 55's in a party can securely get around large portions of Ifrit's Cauldron.

    Majority of Alchemy synth items are sold by NPCs as well. And Alchemy doesn't require you go be in zones that will most likely destroy you if you aren't a high level player.
    A level 20 player will not be farming an Ahriman Lens to make Prism Powders with.

    If going to Bastok is too much of a pain, an Alchemy mule could be created (it's only a dollar more a month).
    So your advice goes from "Give someone else gil" to "Give someone else dollars?"

    But, as someone who's wanting to adventure, I think it's a wise idea to actually explore the world of Vana'diel -- going to Bastok, a main city, is a good place to start.
    Why must a Windurstian explore Bastok before exploring Windurst's own backyard?

    Most ingredients (especially for lower level synths) are sold from NPCs.
    Most crystals are not, and Light Crystals (necessary for Prism Powders) are notoriously difficult to find at low levels.

    And, Alchemy is something that can be used in the future! It's truly a valuable skill and I think this is a good time to consider leveling it.
    But why should it be a requirement?

    I don't understand your great disdain against helping a fellow player gain the appropriate knowledge and skills to avoid unwanted monsters.
    It should never be required.

    They exist everywhere, not just in the revamped zones. There have been many monsters for many events that proved irritating and difficult to maneuver around
    "Irritating and difficult" does not not mean "impossible." Name one non-addon mission in which sneak/invis was a requirement.

    -- players did so with sneak, invis, and large groups.
    "Large groups" isn't the same as "including a 99 in that group."

    So, while I hate to be the guy who says "I had to do it, so so do you!",
    In this case, you never had to do it in such conditions.

    I think we should be encouraging the player to grow and develop, not pamper them.
    And how is this accomplished by "Maek high-level friends, n00b?"
    (1)

  8. #68
    Player Meyi's Avatar
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    Mar 2011
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    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    Ugh...so many of your responses are giving me a headache. But I will respond to this one because I found it the most important to clear up with you.

    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    "Large groups" isn't the same as "including a 99 in that group."
    Level 99 didn't exist back in 2003. Of course large group does not equate including a 99 in that group. Large is a reference to number of players, not levels. Back in 2003, large groups consisted of an alliance of lower level players who all had the same goal.
    (0)
    Quote Originally Posted by Greatguardian View Post
    ^_________________________________________________________________^

  9. #69
    Player Ziyyigo-Tipyigo's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    1,305
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    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Quote Originally Posted by Meyi View Post
    Back in 2003, large groups consisted of an alliance of lower level players who all had the same goal.
    And today, about the only thing a full alliance of level 20 players can do against a level 80+ goblin is give it TP. The only way they'd last a minute before wiping is if the goblin has a particularly slow weapon in its hand.
    (0)

  10. #70
    Player Krashport's Avatar
    Join Date
    Mar 2011
    Posts
    646
    Character
    Krash
    World
    Odin
    Main Class
    SMN Lv 99
    And today, about the only thing a full alliance of level 20 players can do against a level 80+ goblin is give it TP. The only way they'd last a minute before wiping is if the goblin has a particularly slow weapon in its hand.
    If you're xp'in off Lv.80+ mobs around Lv.20 you're doing it wrong.... ^^;
    (2)

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