--wait for ease of exploration Kupo-powers? ("Why should I have to wait?" Well there are other options but less lore-tied, since lore is the only valid reason to do anything in game )
--I was thinking the same thing. At least there have been some adjustments to make traversing Vana'diel a little easier.
Jumping in all tl;dr?
We're not talking about just getting from point A ---> B. It's about the placement of high level monsters in the areas that need to be avoided in order to complete missions.
But in regards to you're comment: I find it funny because when my brother, some friends and myself set out to do these missions, almost a decade ago around level 30 there were still aggressive monsters that had to be avoided. Not these new insanely high level mobs, but they were still aggressive and needed to be avoided. Yes the newly added monsters were mentioned but the topic is more about:Our options then were to level up a job that could sneak/inv, acquire meds to sneak/inv, or get help in the form of a high level escort or competent and compatible party. These seem like viable options still, more so than complaining to SE about it in hopes that they will move some monsters around.How am I supposed to get my quests done when I can't find max level characters to help?
I'm not defending the design/layout of the new monsters; it is flawed. But in regards to completing missions/quest and high level monsters, there are options to get these completed if people aren't too thick-skulled about it. Or they can play SE's favorite FFXI mini-game: 'The waiting game' and maybe the areas will get adjusted.
Last edited by Bulrogg; 05-12-2012 at 09:31 PM.
Originally Posted by Aldous SnowOriginally Posted by --She
Level whm *close thread*
No, but mining requires you go to very dangerous places to get anything worth any value.
Majority of Alchemy synth items are sold by NPCs as well. And Alchemy doesn't require you go be in zones that will most likely destroy you if you aren't a high level player.
Alchemy is a good skill to have as it can bring in decent money at higher levels. And skill is something that never goes away (unless you take it past 60 and then take another craft past 60). If going to Bastok is too much of a pain, an Alchemy mule could be created (it's only a dollar more a month). But, as someone who's wanting to adventure, I think it's a wise idea to actually explore the world of Vana'diel -- going to Bastok, a main city, is a good place to start.
Most ingredients (especially for lower level synths) are sold from NPCs. Getting the ingredients at his level wouldn't be a problem at all -- Rock Salt (NPC), Distilled Water (NPC), Yellow Globes (fishing in Qufim Island), Cobalt Jellyfish (NPC), Dagger (NPC), Animal Glue (synth with bone chip (AH/Gusgen Mines party) distilled water and rabbit hides (NPC or low level bunnies)), Crying Mustard (NPC), Poison Flour (NPC), Sleepshroom (low level funguar), and Bronze Dagger (NPC). To get to level 32+ is very very easy, even for a lower level player. :/ And, Alchemy is something that can be used in the future! It's truly a valuable skill and I think this is a good time to consider leveling it.
I don't understand your great disdain against helping a fellow player gain the appropriate knowledge and skills to avoid unwanted monsters. They exist everywhere, not just in the revamped zones. There have been many monsters for many events that proved irritating and difficult to maneuver around -- players did so with sneak, invis, and large groups. I'm aware that Square Enix has changed many things about the game, made many events much easier, and having level 99 helps tremendously with foes of the past. However, I also did many events at a low level with friends, in large groups, and suffered much grieving over obstacles. These obstacles trained me to avoid them, and avoid them effectively. So, while I hate to be the guy who says "I had to do it, so so do you!", I think this is a decent learning opportunity for this new young adventurer. And while Square Enix is figuring out how to fix this situation, I think we should be encouraging the player to grow and develop, not pamper them.
The target level of the mission you cite is ~55. Even discounting the possibility of getting adaman ore from chocobo digging, three or so 55's in a party can securely get around large portions of Ifrit's Cauldron.
A level 20 player will not be farming an Ahriman Lens to make Prism Powders with.Majority of Alchemy synth items are sold by NPCs as well. And Alchemy doesn't require you go be in zones that will most likely destroy you if you aren't a high level player.
So your advice goes from "Give someone else gil" to "Give someone else dollars?"If going to Bastok is too much of a pain, an Alchemy mule could be created (it's only a dollar more a month).
Why must a Windurstian explore Bastok before exploring Windurst's own backyard?But, as someone who's wanting to adventure, I think it's a wise idea to actually explore the world of Vana'diel -- going to Bastok, a main city, is a good place to start.
Most crystals are not, and Light Crystals (necessary for Prism Powders) are notoriously difficult to find at low levels.Most ingredients (especially for lower level synths) are sold from NPCs.
But why should it be a requirement?And, Alchemy is something that can be used in the future! It's truly a valuable skill and I think this is a good time to consider leveling it.
It should never be required.I don't understand your great disdain against helping a fellow player gain the appropriate knowledge and skills to avoid unwanted monsters.
"Irritating and difficult" does not not mean "impossible." Name one non-addon mission in which sneak/invis was a requirement.They exist everywhere, not just in the revamped zones. There have been many monsters for many events that proved irritating and difficult to maneuver around
"Large groups" isn't the same as "including a 99 in that group."-- players did so with sneak, invis, and large groups.
In this case, you never had to do it in such conditions.So, while I hate to be the guy who says "I had to do it, so so do you!",
And how is this accomplished by "Maek high-level friends, n00b?"I think we should be encouraging the player to grow and develop, not pamper them.
Ugh...so many of your responses are giving me a headache. But I will respond to this one because I found it the most important to clear up with you.
Level 99 didn't exist back in 2003. Of course large group does not equate including a 99 in that group. Large is a reference to number of players, not levels. Back in 2003, large groups consisted of an alliance of lower level players who all had the same goal.
If you're xp'in off Lv.80+ mobs around Lv.20 you're doing it wrong.... ^^;And today, about the only thing a full alliance of level 20 players can do against a level 80+ goblin is give it TP. The only way they'd last a minute before wiping is if the goblin has a particularly slow weapon in its hand.
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