Originally Posted by
MarauderEX
First off I apologize for necro bumping a thread that is almost a year old but given the topic and my post being so similar I did not see any reason to create a new thread to post my observations/frustrations as a returning player, if this is inappropriate I apologize and can post in a more correct place.
I recently came back tot he game after almost 5 years off, and in the few months I have been back I am getting more and more frustrated and discouraged. Pretty much its anything I can do another job can do better. When I left DRK's were stunners which at the time was an integral part of battle strategy but now that seems to be the domain of SCH. Damage seems to be a MNK thing, (I wont go into the massive specifics I can since it is generally understood that MNK has so many advantages going for it at the moment). And magic we are even more laughable as our elemental is even more a joke as a BLM can spam stone I in skirmish for more than my highest tier nuke could ever do, and our dark magic spells either take forever, decay, or get highly resisted. We used to be good for zerging, but I haven't seen how a K-club/Souleater competes against 119+ content but given that I have seen that with the second SMN 1-hour and that avatars do well against most new content and all old content their spike damage during that time is immense.
So what does DRK actually bring to the table? I have been playing catch up for years of content but the problem I am running into is it seems like I am better served leveling another job to do the end game content to make my DRK somewhat competitive for that same end game content, so why bother even switching back to DRK?