Having read the idea of new two-hour abilities through merits I grew quickly fond of the idea and believe its about time we start to discuss and start some ideas to throw at the dev team regarding some Beastmaster two-hour abilities.
Currently Beastmaster has Familiar which boosts our pets max hp 10% and makes our charmed pets stay charmed the duration of the ability. This ability lasts 30 minutes making it great for beefing up our pets hp for tanking situations.
What do you think would make for a good merited two-hour ability for Beastmaster that will be useful while standing out from Familiar? Additionally how will meriting the ability further boost it? Keep in mind SE may go about these abilities similar to the merited weapon skill abilities were we can only access so many of them at there maximum potential so with that in mind lets try to get ideas out there that would be worth meriting when put up against other potential merited two hours other jobs may obtain.
Lets get some ideas out there!