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  1. #1
    Player Huevriel's Avatar
    Join Date
    Mar 2011
    Posts
    60
    Character
    Hrasvelg
    World
    Cerberus
    Main Class
    COR Lv 75

    Mythic Weapons and Skillchain Properties

    So it's really cool and all that there's three kinds of weapons for most jobs to choose from (Relic, Mythic, and Empy), and I'm quite certain that the player base considers mythic weapons as the most difficult to obtain.

    Would it be possible to have a side Magian Trial or slip it into the existing one for 75 to 80 that allows the corresponding weaponskill to be ramped up to tier 3?

    For example:
    Make Stringing Pummel go from Gravitation/Liquifaction,
    to Gravitation/Liquifaction/Darkness? or
    Make Drakesbane go from Fusion/Transfixion,
    to Fusion/Transfixion/Light?

    It'd be really neat to reward the hard work and dedication of getting a mythic by giving it tier 3. What do you think?
    (2)
    Just a level 75 COR still trying to cap his skills before venturing into level 76. All that's left is parrying.
    SE please give me a Parry Roll or Parry Bonus Job Trait.
    SE Thank you for the COR update that changes Gallant's Roll. You have indirectly answered my prayers for assistance in Parrying Skillups!! THANK YOU SE. -_-

  2. #2
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    I'd settle for them making Mythic more accessible to get. As it stands it's nearly a pipe dream to get one.
    (0)
    Last edited by Trisscar; 05-06-2012 at 06:02 AM.

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Not only that but most of the WSs are far weaker than anything we have as of now, such as Atonement which is so dumb in how it caps so low, at this point in the game that is a waste of TP for your aftermath! Scale them upto the game as it is now please, not the way it was when they were made, where 750 damage on a WS was acceptable.

    Even if easier gotten it would make little diffrence if the WSs on them are useless or too weak to bother using, which is why shouts for endgame want Emp/Relic users, not Mythic, they have not much to offer.
    (0)

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    280
    Quote Originally Posted by Demon6324236 View Post
    Not only that but most of the WSs are far weaker than anything we have as of now, such as Atonement which is so dumb in how it caps so low, at this point in the game that is a waste of TP for your aftermath! Scale them upto the game as it is now please, not the way it was when they were made, where 750 damage on a WS was acceptable.

    Even if easier gotten it would make little diffrence if the WSs on them are useless or too weak to bother using, which is why shouts for endgame want Emp/Relic users, not Mythic, they have not much to offer.
    They're still the best ws's to use even that weak, because once you WS with 300 tp, you get occ attacks 2-3 times for 3 whole minutes (or maybe more as that number comes from the level 90 weapons) in which time you should be able to bust out 2-3 of your good ws's, while still getting 300 tp back to renew the aftermath afterwards. The massive increase in WS frequency and DoT makes them the best weapons/ws's to use anyway.

    And they added mythic ws damage +30% on all the 99 versions, So they're not so bad anymore, even the terrible ws's do 1kish. (And stringing Pummel/drakesbane just become fantastic.) So they won't be making a second change anyway.

    And no one shouts for mythic weapons because no one has them. Some of the weapons there are only 1 of on all servers combined. They're that hard to get.
    (1)
    Last edited by Louispv; 05-10-2012 at 09:32 AM.