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  1. #41
    Player Vitus's Avatar
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    Mar 2011
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    The Republic
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    43
    Quote Originally Posted by Alhanelem View Post
    Disagree, and not liked. You should have to specialize, that's what merits were originally about.

    You can already merit them all if you don't mind them not being as good.
    Do make sure you understand what you are saying.
    From the very beginning, this game is not meant for specialization. Everybody and their sisters have the same skill trees and identical builds from the ground up. You want to heal better? Play WHM! You want to debuff better? There is RDM. The Specialization system is the job system in FFXI. Absolutely no different within jobs whatsoever. You might argue that the Merit system offers alternative builds that FFXI originally lack. Still, Any WAR can do do dmg as good as any other War and WHMs still healing identially good in any builds. It offers little to no different in performance that's laughable at best. And even the VW proc's system currently undermines it even further.

    The current Devs are so close-minded and lack foresights that anything new and fun is considered game breaking. Any radical change to the game is prohibited due to fear of evaporate away the remaining fanboys. What I think they will do on this stage of the game is trickling in tinny content here and there with extreme timeshink. After all, they're part of a business, and a business' goal is to milk you until the end of time.
    (6)
    Last edited by Vitus; 05-05-2012 at 12:01 PM.

  2. #42
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
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    10,123
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    From the very beginning, this game is not meant for specialization.
    Do understand what you're saying. Who are you to say "the game isn't meant for it?" It has it! Sure, not on the same scale as some other games- but it exists, and where it exists, it should not be removed.

    Still, Any WAR can do do dmg as good as any other War and WHMs still healing identially good in any builds. It offers little to no different in performance that's laughable at best.
    The funny thing is there have been recent adjustments and are more coming in order to make many of the merit abilities more influential- largely by cutting the crippling recast timers that prevented many of the abilities from even being considered or used. It also depends a lot on the job, some jobs have more significant merits than others (and more significant choices to make).

    The current Devs are so close-minded and lack foresights that anything new and fun is considered game breaking. Any radical change to the game is prohibited due to fear of evaporate away the remaining fanboys.
    Though it's not really at issue in the first place, I can't dispute this. of course, from time to time the players are just as guilty of being closed minded.
    (2)

  3. #43
    Player Tsukino_Kaji's Avatar
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    Mar 2011
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    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Neisan_Quetz View Post
    It wasn't a lame analogy, it was a incredibly stupid one. The only thing I got is you have no real argument for keeping them at 15 merits maximum other than 'because SE said so'.
    Am argument for the increase: You can level any individual skill and instantly gain every weapon skill therein. Why are you not allowed now, to have all of the weapon skills?
    (2)

  4. #44
    Player Fupafighter's Avatar
    Join Date
    Feb 2012
    Location
    AMERICA
    Posts
    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    5 would be perfect. 3 is just dumb and limits alot of peoples decisions on what to merit. I don't want to favor 3 jobs that already have everything, then all my other jobs feel shitty and pointless to play.
    (4)

  5. #45
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Alhanelem View Post
    That's not really what I'm saying, but even if we look at it the way you are, what's wrong with that reason? It's their game, they made it, they chose how the systems worked.
    That's why we're here giving feedback and game suggestions. We point out what of what they consider was worth implementing is retarded and occasionally they listen and change it. According to that reasoning there wouldn't be a need to suggest anything, ever, because SE designed it the way it is now and we should stop complaining.
    (8)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  6. #46
    Player
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    Mar 2011
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    960
    Quote Originally Posted by Fupafighter View Post
    5 would be perfect. 3 is just dumb and limits alot of peoples decisions on what to merit. I don't want to favor 3 jobs that already have everything, then all my other jobs feel shitty and pointless to play.
    This is exactly the feeling I got to start the thread.

    I'm thinking of picking up DRG but since my skills in new merits are capped I can't level Stardiver to cap meaning I'll be stuck with Drakesbane which means being useless compared to Stardiver DRGs.

    So I'd have to demerit something or avoid the class altogether. Thanks arbitrary caps?
    (6)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  7. #47
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    10,123
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    then all my other jobs feel shitty and pointless to play.
    list all the jobs where not having the merit WS would make that job "shitty" and "pointless to play." I can't really think of many.

    So I'd have to demerit something or avoid the class altogether.
    Neither? You act as if this WS like triples your total damage output over time or something. as per above, few if any of these WS are so vital to a job that they're "unplayable" without it.

    Don't get me wrong, because I've already backed the increase from 15 to 25 points- but you are exaggerating big time here.
    (1)

  8. #48
    Player tyrantsyn's Avatar
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    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Some one explain to me where being a specialist in a weapon skill mean's anything pass being able to produce damage. Or why you'd even use the word in the same sentence. No one's out there doing shout party's saying "I need a upheaval WAR, full merits" to get something accomplished. There's no quest/mission that require's it in any way. This debate on being a specialist in a merited ws just seems silly to me.
    (3)

  9. #49
    Player
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    960
    Quote Originally Posted by Alhanelem View Post
    list all the jobs where not having the merit WS would make that job "shitty" and "pointless to play." I can't really think of many.

    Neither? You act as if this WS like triples your total damage output over time or something. as per above, few if any of these WS are so vital to a job that they're "unplayable" without it.

    Don't get me wrong, because I've already backed the increase from 15 to 25 points- but you are exaggerating big time here.

    WAR - Lacking Ukko's, Upheaval is the best WS with Raging Rush coming in behind both.
    SAM - Fudo maintains aftermath, Shoha is for doing damage. Everything else doesn't compare.
    DRG - Stardiver is a significant improvement on Drakesbane. Drakesbanes attack penalty tilts things further towards diver depending on situation.
    DRK - Resolution absolutely destroys every other WS in the GSWD arsenal handily. Entropy does the same with Scythe WS options.
    BST - Ruinator stomps on every other Axe WS, has an attack bonus and is modified by STR. Nothing comes close.
    (12)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  10. #50
    Player RAIST's Avatar
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    you also need to consider the new skillchain possibilities these WS open up. Some jobs without relics/mythics/empy's pickup new opportunities to open/close light/darkness chains with the merit WS to increase a group's damage potential as well.
    (2)
    Last edited by RAIST; 05-06-2012 at 03:02 AM.
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