Unfortunately, SE agreed, the previous team released abyssea contents, very casual friendly. Big success, very much loved, and one of the best battle content add ons ever to grace FFXI. Then the visionary director is moved to FF14, to make sure that version 2.0 will be casual friendly, and a surefire blockbuster when they relaunch. A lot is riding on the success of FF14 version 2.0. As much as SE trying to be "different", the landscape of gaming changed, BIG TIME, with the more casual friendly mobile gaming and social gaming. Just hoping they can strike a good balance. Not everyone wants to dedicated time and effort on gaming, most just want to log in, play, have fun, log out, no big deal, it's just a game.
At least FFXI now has options, for casual or dedicated (1500 heavy metal plates, you can have this). Now everyone is on the similar level of playing field, and everything is within reach, easy, and you can always get by with pick up groups. Legion, unfortunately also DOA, unless they are adjusting the content, even neo nyzul is in life support. The general players want fun enjoyable content with minimal fuss and headache, they want it now, they want it all
Last edited by Luvbunny; 05-07-2012 at 02:28 PM.
Abyssea was meant as a bridge from 75 to 99, its old content now. It provided what we needed to adjust to the new aspects of the game.
The reason it works so well is that this ability to drop in on your buddy's personal RPG and hang out is the only thing MMORPGs have ever had to distinguish themselves from single-player RPGs; it's not actually going to be the content or structure of the cooperative game, because the combat experience itself would not greatly suffer by all your teammates being controlled by programmable AIs like in FFXII or Dragon Age.
I think MMORPGs have always worked best with this model of every player concurrently going through this process of personal progression, occasionally joining forces to accomplish something that aids that personal progression (this is ultimately what's going on in all of FFXI's endgame zones gated behind storylines, Dynamis, Abyssea, definitely Voidwatch, etc.), but it took World of Warcraft to make the scales fall from our eyes and see what was really going on.
EDIT: HEY SHADOWSONG FFXI was SW: Old Republic ten years before SW: Old Republic came out
Last edited by scaevola; 05-08-2012 at 07:35 AM.
tandava crackows + chocobo jig + animated flourish = prouesse ring
||© 2002-2015 SQUARE ENIX CO., LTD. All Rights Reserved. FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The Online icon is a trademark of Sony Computer Entertainment America Inc. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection.|