Iwagami here!
I just added a forum avatar, so I'm all fired up today!
During this week’s Test Server update we will be making it possible to play a portion of Monstrosity. There are special features specific to the Test Server that will change when moving this content to the live servers, so I'd like to explain about this a bit. Also, the content implemented is subject to change.
What is Monstrosity?
Monstrosity is content that will allow you to turn into the monsters of Vana'diel and have a good time. Instead of just searching for power, try becoming various monsters and exploring a multitude of areas. You might just discover some interesting aspects that you didn't notice before!
Here is a commemorative screenshot!
While the below stats are still in-development, by attaching what is known as "knowledge" (*provisional term) you will be able to add special traits. We are doing our best to develop this content so that combining types of monsters you can change into, the knowledge you set, and other aspects turn into an awesome time.
Rabbit Knowledge 1
(HP+2% AGI+5 Attack+10 Cost: 3)
Bee Knowledge 1
(AGI+5 Attack+10 Evasion+5 Cost: 3)
Crawler Knowledge 1
(HP+3% Attack+5 Resist Slow+30 Cost: 5)
How to Start and Stop Monstrosity on the Test Server
We've setup the “=TEST=Monster Playing” NPC shown in the above screenshot in North San d’Oria (L-9), Port Bastok (J-12), and Windurst Waters (K-10). By talking to this NPC, you can get setup to try it out and hear an explanation about the content that is ready.
Once you're all set, examine the glowing object next to the test moogle and move to the lobby area.
When you move to the lobby area you will be changed into a monster, and this is when Monstrosity begins!
For the real content, we are planning to have Monstrosity begin from the three nations and then moving to a specialized lobby area.
You can return to normal from a monster via the following three ways:
- Using the monster ability "Return" (*Provisional term). (Cannot be used in the lobby area.)
- Examine the glowing object in the lobby area and select "End Monstrosity" (*Provisional term).
- Select the "Quit Monstrosity" option that appears when you are defeated by a monster.
Content Available with the 5/31/2013 Test Server Update
With the Test Server update to take place on 5/31, it will be possible to change into a rabbit, mandragora, bee, or lizard, set knowledge and battle monsters in the field. The fields that you can play in will be 2 field areas near each of the three nations.
Content that will not be implemented yet- PvP
- Unlocking of new monster types
- Learning new knowledge
- Adjustments to spawn locations when retrying the same area.
Content currently being adjusted- Monster stats, abilities, and magic
- Amount of TP consumed when using monster skills
- Knowledge stats and cost
- Required experience points to level up
Features special to the Test Server- Method to select the type of monster you want to become
- Method of setting knowledge
We'd like you all to check out the content on the Test Server so you get an idea of what it's like when you become a monster, as well as understand what kind of things you can do in the future with this content. We are developing this so we can continuously add new elements in a short amount of time, so please try it out and let us know what kind of things you would like to see! When submitting feedback on Monstrosity, please be sure to leave out the specialized features for the Test Server.
For how to participate on the Test Server, please check
here.
Thank you very much!