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  1. #1
    Community Rep Camate's Avatar
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    Implementation of Monstrosity to the Test Server

    Greetings,

    For those of you who have been anxiously awaiting Monstrosity, you’ll be happy to hear what Ryota Iwagami has to say about it below!

    Quote Originally Posted by Ryota_Iwagami View Post
    Iwagami here!

    I just added a forum avatar, so I'm all fired up today!

    During this week’s Test Server update we will be making it possible to play a portion of Monstrosity. There are special features specific to the Test Server that will change when moving this content to the live servers, so I'd like to explain about this a bit. Also, the content implemented is subject to change.

    What is Monstrosity?

    Monstrosity is content that will allow you to turn into the monsters of Vana'diel and have a good time. Instead of just searching for power, try becoming various monsters and exploring a multitude of areas. You might just discover some interesting aspects that you didn't notice before!
    Here is a commemorative screenshot!


    While the below stats are still in-development, by attaching what is known as "knowledge" (*provisional term) you will be able to add special traits. We are doing our best to develop this content so that combining types of monsters you can change into, the knowledge you set, and other aspects turn into an awesome time.

    Rabbit Knowledge 1

    (HP+2% AGI+5 Attack+10 Cost: 3)

    Bee Knowledge 1

    (AGI+5 Attack+10 Evasion+5 Cost: 3)

    Crawler Knowledge 1

    (HP+3% Attack+5 Resist Slow+30 Cost: 5)


    How to Start and Stop Monstrosity on the Test Server

    We've setup the “=TEST=Monster Playing” NPC shown in the above screenshot in North San d’Oria (L-9), Port Bastok (J-12), and Windurst Waters (K-10). By talking to this NPC, you can get setup to try it out and hear an explanation about the content that is ready.

    Once you're all set, examine the glowing object next to the test moogle and move to the lobby area.

    When you move to the lobby area you will be changed into a monster, and this is when Monstrosity begins!


    For the real content, we are planning to have Monstrosity begin from the three nations and then moving to a specialized lobby area.

    You can return to normal from a monster via the following three ways:
    1. Using the monster ability "Return" (*Provisional term). (Cannot be used in the lobby area.)
    2. Examine the glowing object in the lobby area and select "End Monstrosity" (*Provisional term).
    3. Select the "Quit Monstrosity" option that appears when you are defeated by a monster.


    Content Available with the 5/31/2013 Test Server Update

    With the Test Server update to take place on 5/31, it will be possible to change into a rabbit, mandragora, bee, or lizard, set knowledge and battle monsters in the field. The fields that you can play in will be 2 field areas near each of the three nations.

    Content that will not be implemented yet
    • PvP
    • Unlocking of new monster types
    • Learning new knowledge
    • Adjustments to spawn locations when retrying the same area.

    Content currently being adjusted
    • Monster stats, abilities, and magic
    • Amount of TP consumed when using monster skills
    • Knowledge stats and cost
    • Required experience points to level up

    Features special to the Test Server
    • Method to select the type of monster you want to become
    • Method of setting knowledge


    We'd like you all to check out the content on the Test Server so you get an idea of what it's like when you become a monster, as well as understand what kind of things you can do in the future with this content. We are developing this so we can continuously add new elements in a short amount of time, so please try it out and let us know what kind of things you would like to see! When submitting feedback on Monstrosity, please be sure to leave out the specialized features for the Test Server.

    For how to participate on the Test Server, please check here.

    Thank you very much!
    (23)
    Last edited by Camate; 05-31-2013 at 02:57 AM. Reason: Fixed bee knowledge cost
    Devin "Camate" Casadey - Community Team

  2. #2
    Player Karbuncle's Avatar
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    Mar 2011
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    :Q

    willplayimmediately.
    (0)

  3. #3
    Player Karbuncle's Avatar
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    Will "Knowledge" Only effect us when in Monster form, Or will the buffs carry over while we are in our normal form?

    Just curious really...
    (2)

  4. #4
    Player Babekeke's Avatar
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    Mar 2011
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    Windurst
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    I've no idea about Japanese, but surely the correct translation of the stats on Bee Knowledge should read "Cost: 3"
    (3)

  5. #5
    Community Rep Camate's Avatar
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    Quote Originally Posted by Babekeke View Post
    I've no idea about Japanese, but surely the correct translation of the stats on Bee Knowledge should read "Cost: 3"
    You are correct! Sorry about that. It has been fixed.
    (2)
    Devin "Camate" Casadey - Community Team

  6. #6
    Player Babekeke's Avatar
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    Mar 2011
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    Windurst
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    Oh go on then, apology accepted ^^

    But only because you're a behemoth, which is Rune Fencer friendly, only using 1 element for your attacks (+ Meteor, which I still haven't tested to see if the mob version is dark element, or non-elemental yet).
    (0)

  7. #7
    Player
    Join Date
    Aug 2011
    Location
    USA
    Posts
    70
    anything on bringing seekers content on TS yet? cause would like to use Geo on test server and maybe those new slips for twilight gear storage slips ^^
    BUT will be getting that started lol sounds like fun playing as a mob lol also when it's fully opened on main server will it be able to use beastmens?
    (0)

  8. #8
    Player Tarquine's Avatar
    Join Date
    May 2013
    Posts
    12
    Character
    Tarquine
    World
    Asura
    Main Class
    BST Lv 99
    *Prays to be able to unlock Behemoth at some point*
    (0)

  9. #9
    Player ZeDingo's Avatar
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    Mar 2011
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    18
    Character
    Thatman
    World
    Asura
    Main Class
    WAR Lv 99
    And now, all the stories will become true. Dave will return to his blog to tell tales of the new "GM as a Monster" system, and how he wiped out entire zones of fishbots with Spike Flail.
    (0)

  10. #10
    Player Numquam's Avatar
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    Apr 2013
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    142
    Character
    Numquam
    World
    Bahamut
    Main Class
    BST Lv 99
    Finally! We get some real PvP in this game!
    (0)

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