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  1. #71
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by wildsprite View Post
    I find this most disturbing, I play with a game controller/keyboard combo because that is what this game was originally designed for, making it so your new UI is keyboard mouse only will disappoint quite a lot of players that were excited by the UI changes, I was looking forward to the UI changes, now I'm disturbed
    An onscreen macro palette that never goes wouldn't work with a controller, not unless they removed the traditional macro system.

    Then it's kind of pointless.
    (2)

  2. #72
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    I can has mock-up?
    (2)

  3. #73
    Player Finuve's Avatar
    Join Date
    Mar 2011
    Posts
    282
    Character
    Finuve
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    An onscreen macro palette that never goes wouldn't work with a controller, not unless they removed the traditional macro system.

    Then it's kind of pointless.
    I agree with wildsprite, last thing I want to do with FFXI is add mouse control, however I do want a UI revamp

    just because 3 rows of macros isnt feasible, doesnt mean they couldnt build a 2 macro stack for keyboard/controller and still have the rest of the UI work with keyboard/controller

    especially considering if the UI is set to hide the macro palette they already said it will be two rows like it is now
    (3)

  4. #74
    Player wildsprite's Avatar
    Join Date
    Mar 2011
    Location
    Heavens Tower, Basement, Windurst
    Posts
    520
    Character
    Kitanashia
    World
    Cerberus
    Main Class
    SMN Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    An onscreen macro palette that never goes wouldn't work with a controller, not unless they removed the traditional macro system.

    Then it's kind of pointless.
    I don't see how it wouldn't work with the new system if they wanted it to, if I press my left trigger it brings up 1 palette and I select what I want from it with the arrows,same with the right trigger, I really don't see why they can't make the new system work similar
    (1)
    Try to have fun or it isn't worth playing

  5. #75
    Player Finuve's Avatar
    Join Date
    Mar 2011
    Posts
    282
    Character
    Finuve
    World
    Lakshmi
    Main Class
    DRK Lv 99
    so an adendum to my point, with UI scripting available, will I have enough power that I can make the UI work with controller only, or keyboard only?
    (1)

  6. #76
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    We have received this request many times before, but there are many issues with this, so we cannot look into this at this time. Similarly, we have no plans to transmit additional data besides what is currently being transmitted between the server and client. Our goal is to improve the operability of what is currently displayed in the current UI. We appreciate your understanding.
    And their just shot themselves in the foot.
    (10)

  7. #77
    Player Puck's Avatar
    Join Date
    May 2011
    Posts
    232
    Character
    Kheper
    World
    Ragnarok
    Main Class
    WHM Lv 1
    Quote Originally Posted by Hiromichi_Tanaka
    I wish it would become possible to copy and paste!!!!!
    This would be very difficult to implement, so we would like to prioritize implementing the UI first. Based on our workload after that, we may look into this.
    But uh... it's already possible through other methods, and not that difficult to do. I don't get why it would be "very difficult."
    (1)

  8. #78
    Player Zirael's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Zirael
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Camate View Post
    I wish it would become possible to copy and paste!!!!!
    This would be very difficult to implement, so we would like to prioritize implementing the UI first. Based on our workload after that, we may look into this.
    I'm intrigued, does producer Tanaka still use DOS? Copy/Paste is one of the staple PC functions since 1995 (that's almost 20 years ago...), if not earlier. And since we're discussing Windows GUI, this should be here long time ago. Oh, and please don't forget IME for non-JP people!
    Also, I recall seeing some funny word-art from /shouts in the past with an obviously copy/pasted text, so it must be possible somehow.
    Is it really very difficult to implement copy/paste? Sorry for asking this again, but I'm baffled...
    (5)
    Quote Originally Posted by SpankWustler View Post
    The Developer smiled and replied, "During the worst times, I was riding on your back and whipping you with a stick and laughing."
    Quote Originally Posted by Camate View Post
    [...]-Dipper Yuly, Faithful Falcorr
    ※These pets will have a base of Treasure Hunter I, but by using equipment that has “Pet: Treasure Hunter +” the effect will become stronger.
    Quote Originally Posted by Okipuit View Post
    [...] There was no promise to create gear that would counter the reduction of treasure hunter on beastmaster pets Dipper Yuly and Faithful Falcorr.

  9. #79
    Player Muras's Avatar
    Join Date
    Mar 2011
    Posts
    96
    Character
    Muras
    World
    Leviathan
    Main Class
    RUN Lv 99
    Quote Originally Posted by Hiromichi_Tanaka
    Please increase the number of lines for macros. There are 16 locations that gear can be equipped, so more lines are necessary. I would be happy with about 20 lines.
    We have received this request many times before, but there are many issues with this, so we cannot look into this at this time. Similarly, we have no plans to transmit additional data besides what is currently being transmitted between the server and client. Our goal is to improve the operability of what is currently displayed in the current UI. We appreciate your understanding.
    If I may make a small suggestion... Wouldn't it be feasible to make individual commands for equipment swaps rather than using a single command that takes up an entire line? For example, if we had these commands:

    <main " ">
    <sub " ">
    <ranged " ">
    <ammo " ">
    <head " ">
    <neck " ">
    <L.ear " ">
    <R.ear " ">
    <body " ">
    <hands " ">
    <L.ring " ">
    <R.ring " ">
    <back " ">
    <waist " ">
    <legs " ">
    <feet " ">

    Then we can have macro lines like so:

    Line 1: /echo TP set
    Line 2: <body "Bale Cuirass +2"> <head "Bale Burgeonet +2"> <hands "Bale Gauntlets +2"> <legs "Calmecac Trousers">
    Line 3: <feet "Ace's Leggings"> <waist "Goading Belt"> <L.ear "Bale Earring"> <R.ear "Brutal Earring">
    Line 4: <neck "Bale Chocker"> <R.ring "Rajas Ring"> <L.ring "Tyrants Ring"> <back "Atheling Mantle">

    This should fix the need for more lines and not increase the amount of data being transferred to the servers. You managed to make the /wait command into <wait #> instead, so why not this? I'm not an expert programmer by any means, but I know this isn't impossible.

    EDIT: Oh also, think you could add a chat filter to turn off the "Equipment changed." notice? I can't count the amount of times I missed something important a PT member said because I hit a couple equipment macros.
    (12)
    Last edited by Muras; 05-09-2012 at 08:23 AM.

  10. #80
    Player Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    900
    Quote Originally Posted by Zirael View Post
    Oh, and please don't forget IME for non-JP people!
    SE can't do this unless they pay MS for licensing fees for the NA and EU versions. The chances of that happening are slim to none given very few people with the NA version would use it.
    (2)

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