Greetings summoners,
The development team has not forgotten about the implementation of Cait Sith and Atomos as new avatars; however, when it comes to job related content they are currently prioritizing adjustments and merit point categories for geomancer and rune fencer, as well as the new special abilities.
(They are prioritizing the new special abilities because they are being added to all jobs.)
With that said however, we are planning to implement Cait Sith and Atomos at the same time.
We mentioned this previously, but Caith Sith will be a type of avatar that will fight alongside you, while Atomos will be a special type of avatar similar to Odin and Alexander.
Once we have some new information to share on the status of these two new avatars we will be sure to let you all know!
Devin "Camate" Casadey - Community Team
But you promised these avatars long before the implementation of rune fencer and geomancer. Why didn't you finish what you promised first before you even implemented rune fencer and geomancer? You know, first in, first out.
Camate:
This post doesn't say anything that the last two posts from Okipuit didn't already say: Cait Sith and Atomos have been delayed indefinitely for other things. Each of the last two times we were also promised you guys would post when you had more news, yet each new post contains nothing new.
Each time a post of this type gets made, it just riles us all up again. Please do everyone - yourselves and us - a favor, and stop poking the hornet's nest. Please, don't post until you can give us something solid - e.g. a time frame for implementation or a detailed breakdown of the Bloodpacts we can look forward too.
As i was strolling through memory lane and re-reading the thread where comet and meteor were announced as spells and someone mentioned that spells like Ignis were dat mined at the time. Made me come to believe that RUN and GEO were conceived for quite some time.
Edit: Still the span of time between announcement and release is starting to get a bit long in the tooth.
Last edited by Alpheus; 06-01-2013 at 07:02 AM.
I dunno about you, but I'd rather see Astral Conduit than Cait Sith/Atomos. Hell, even the addition of the Alternator type Grip will be a much, much bigger adjustment than the new avatars, Summoner needs a lot more love than what is essentially two spells and a bunch of Blood Pacts. That said...
At least they've given us something to go on.
SMN99/SAM99/DNC99/PLD99/THF99
Summoning magic skill: 545
Hvergelmir 90
This update is greatly appreciated and I am glad Summoners are still in the mind of the developers.
However I am concerned that the current development team has no grasp of what the job entails. Summoner, as a job has fallen considerably behind beastmasters and puppetmasters.
We lack hate control tools to transfer hate, our pets lack the raw HP of beastmasters nor the amazing buffs provided to puppets with the new Adoulin Alternator animator.
The team's fixation with Avatar Magic Attack is nice and appreciated, as it does greatly enhance our already well rounded Merited Blood Pacts, but as a job, we're no longer well rounded. Summoners are still relying on level 75 bloodpacts for damage, our terrestrial avatars have barely evolved with no abilities. Why there are no level 99 abilities for each and every avatar that enhances summoners job as a damage dealer, party buffer and our ability to solo. All of which we have fallen behind on due to the other jobs getting new pets, and abilities (in the case of Pup). We can't even proc easily and reliably in dynamis to earn currencies. Why is it only summoners out of the 3 main pet jobs who has to suffer these handicaps?
Please don't just throw new pets at us and expect everything to fine.
Last edited by Dekusuta; 06-01-2013 at 09:58 AM.
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