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  1. #1
    Player larrymc's Avatar
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    Mar 2011
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    Character
    Larrymc
    World
    Shiva
    Main Class
    BLU Lv 99

    Blue Mage VW Proc/Spell lockout Suggestion

    Instead of completely locking out blue spells for 60 seconds when a spell set is changed, make the blue spells do zero damage for 60 seconds (both physical and magical), similar to the magical "double weakness" effect. This would preserve the "game balance" SE was trying to achieve with the lockout, but still make procs in VW achievable without the unnecessarily time penalty.
    (7)

  2. #2
    Player Prothscar's Avatar
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    Apr 2011
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    San d'Oria
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    634
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    Prothescar
    World
    Valefor
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    BLU Lv 99
    Would have to make buffs ineffective as well. A decent solution.
    (0)

  3. #3
    Player Kitkat's Avatar
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    Mar 2011
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    436
    Character
    Kaliyah
    World
    Fenrir
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    BLU Lv 99
    More worried SE would misconstrue this and make the spells act like you are double weak increasing resist rate also meaning it is still about as useless as the wait time =/
    (0)

  4. #4
    Player Prothscar's Avatar
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    Apr 2011
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    Prothescar
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    Valefor
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    BLU Lv 99
    No reason to believe that m.acc is affected by weakness in the slightest. Only MAB is floored.
    (0)

  5. #5
    Player Agerknux's Avatar
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    Mar 2011
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    Blue Mage
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    21
    Character
    Agerknux
    World
    Ragnarok
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    BLU Lv 99
    Ya I never understood why people keep thinking macc is floored.

    The suggestion of making physical spells do no damage might be something SE will think is "hard" to do, so a floored acc on physical spells may be an option. As Prothescar said, buffs would also need to be rendered ineffective somehow.
    (0)

  6. #6
    Player Tennotsukai's Avatar
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    Apr 2011
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    578
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    Tennotsukai
    World
    Shiva
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    BLU Lv 99
    brilliant idea, Larry, hope this gets looked at.
    (0)