Can some one please enlighten me to how changing this improves Ninja as a job in anyway? You are taking a useless merit group and just allowing it to be useless more often.
Throwing tools have not been relevant for Ninja since the job was released and tested on anything important such as the five Sky gods back pre-CoP expansion. The concept of updating a completely failed system this late in the game in hopes to keep the job up to par in the merit category is completely absurd.
In the past two updates Ninja has received they got a decreased timer for Tonko spells and now this, really? It is almost like there is no known direction for where you want to take this job so you decided to just throw in useless add-ons so you can at least say you are making an effort.
Why not take a stance on what the job should be used for and actually apply it in game? With the introduction of all these new notorious monsters that revolve around area-of-effect damage for both weapon skills and normal hits you are obviously saying you don't want it used as a blink tank unless you are fighting outdated weak mobs because just to survive those fights I need to constantly be swapping in -Damage Taken gear (and do I need to even mention the total irrelevance of evasion gear now?). Then Even with the use of constant Fanatic's Drinks with its inability to keep up with any damage dealer of similar skill and gear level on another job unless the small chance that you can full time Innin (which even with that you still don't have a chance at keeping up with top tier players). How do you plan for a Ninja to even maintain hate or just put up equivalent numbers to make them worthy of buffing with a bard or corsair?
So, you destroyed Ninja's survivability against anything relevant, you destroyed its damage output by having to account for these insane defense bonuses on new notorious monsters (and even for older stuff due to huge damage output of Samurais, Monks, Warriors, and Dark Knights), you continue to introduce updates for Ninjutsu which unless you give me 60 more inventory slots I'm not going to have enough room for the gear required to make that useful (besides for proc-ing), and now I can waste the four merits I have in Ninja Tool Expertise and put them into Sange in order to use a job ability to do damage that will probably result in less overall damage then I would be doing from just letting my delay cycle run between hits?
Bravo, and thanks for the useless update once again.