I got my number finally
thanks for the answer Mr.Okipuit ,
in case there is no changing about K.O. part , how about make /heal command more useful? at least make it heal some bad status (such as paralyze/blind/curse/minus effect of def or att , etc)
but at least my voice come to dev team & thats enough for while~
We are waiting for the "special conditions" to make decrease duration of K.O.
/sigh. I expected such a response from SE. Really, I can't say I'm surprised but somehow the disappointment is still there.
Most people are ok with a weakness penalty. I just don't see the need to have it be 5minutes.
It's fine if it stacks since most people don't really go on KO sprees and in the end it is supposed to be a penalty.
What the dev team fails to understand is that 5 minutes is forever in game time. That five minutes is really felt when you can't do anything because of weakness. This is really felt on certain jobs.
I wish they'd really take some of these suggestions seriously or that they reached some sort of compromise.
For example, someone suggested that the weakness timer is lessened with every tear from Raise. The only thing I'd change with his suggestion is that Arise knock the weakness down to one and a half minutes. They've already stated that Arise is supposed to be a spell that is difficult to get. Which means, that only a small percentage of players will actually have that spell if it is really that difficult to get (I wouldn't know, I haven't tried) so I don't see how it is game breaking in the least or how it avoids weakness.
Well at least the devs got to hear this suggestion, at least that's a plus. D=
actually 100% slow is an issue, drawing weapon alone with a low dps weapon takes forever since you have to wait for the weapon to go a full cycle before you can draw it again and your tp gain is in the toilet, also any dd job that depends on shadows is also in trouble because of the long recast of magic. so dd don't exactly get a free pass when they are weakened.
Especially in VW where everyone just pops wings and WS's. A double weak COR or RNG is shut out. Even QD won't work. A melee can still do almost equivalent damage in that situation. Good thing SE at least moved WS range back for Ranged WS. But the double weak thing needs to be adjusted.
Yo Ho Yo Ho, a pirate's life for me!
Hello!
Sorry to necrobump this thread, but I wanted to pass along some information reading /heal.
As battle frequency is becoming faster, we recognize that there is not enough time to take a knee and rest like before. With that said, we feel that it’s about time to make some adjustments to /heal. While this is somewhat low in priority, the Development Team will be looking into this when they have the opportunity.
Devin "Camate" Casadey - Community Team
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