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Thread: Suggestion: Make /heal command to Reduce Weakness Time

  1. #21
    Player saevel's Avatar
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    Lakshmi
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    Quote Originally Posted by Elgorian View Post
    Honestly, I've only really seen that in FFXIV. Most MMO's have a 10 minute weakness if you straight up rez in a "retreating" way. In WoW it's 10 min sickness if you don't run back to your body. LOTRO gives some penalties each time I guess. But I'd rather not have a system from XIV implemented in XI. We all know how that game is going <_< until 2.0 at least where it might be worthwhile we'll see.

    Anyway, I'd love to see something like OP implemented, I do still /heal when weakened just out of habit from how things used to be. Faster I'm unweakened the faster I'll be....useful.
    That's not a system from FFXIV. It's what most other MMO's use, a stacking weakness system upon returned from incapacitation. It's done to penalize the player for becoming incapacitated while not forcing the player to go watch TV.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  2. #22
    Player Basileus's Avatar
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    They reduced the time of being weakened significantly in Besieged. If it is okay there, why not anywhere else. I would like to see the time reduced myself. Being out in the field soloing or something, having to sit for 5 minutes while weakened is a waste of time.
    (0)

  3. #23
    Community Rep Okipuit's Avatar
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    Hey there,

    We appreciate the suggestions, however, since weakness is a penalty for K.O., the development team currently has no plans to decrease its duration without special conditions.
    (7)

    Okipuit - Community Team

  4. #24
    Player Llana_Virren's Avatar
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    Quote Originally Posted by Basileus View Post
    They reduced the time of being weakened significantly in Besieged. If it is okay there, why not anywhere else. I would like to see the time reduced myself. Being out in the field soloing or something, having to sit for 5 minutes while weakened is a waste of time.
    SE's philosophy: Don't die, then. <_<
    (6)


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    If you can't out-claim someone who's AFK, you need to find a new game to play.

  5. #25
    Player Reiterpallasch's Avatar
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    Korialstrasz
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    I'd rather see them just lower weakened timer in general, with an adjustment to arise to not give weakness at all.

    Edit: I do agree with having some amount of a weakness though. Especially since we can just infinitely raise as many times as we want. Some games give you a set number of times you can raise throughout a fight, and once you use them all that's it, you're down for the count.
    (1)
    Last edited by Reiterpallasch; 06-15-2012 at 09:50 AM.
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  6. #26
    Player Vivivivi's Avatar
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    I forgot where I read it, or what game it was for, but there is an MMO where when you KO, you have a finite amount of time to recover your spirit, and if you don't, you are permanently KO'd, meaning, the only way to continue playing is to create a new character :3

    ...I'm ok with having weakness lol.
    (0)

  7. #27
    Player Daniel_Hatcher's Avatar
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    Quote Originally Posted by Reiterpallasch View Post
    I'd rather see them just lower weakened timer in general, with an adjustment to arise to not give weakness at all.

    Edit: I do agree with having some amount of a weakness though. Especially since we can just infinitely raise as many times as we want. Some games give you a set number of times you can raise throughout a fight, and once you use them all that's it, you're down for the count.
    lol, just no! You'd have EVERYONE wanting Arise alone, there must be a weakness time for it, personally I preferred what was suggested before:

    Raise 1 - 5 minutes
    Raise 2 - 4 Minutes
    Raise 3 - 3 Minutes
    Arise - 2 minutes 30 seconds
    (2)

  8. #28
    Player Godofgods's Avatar
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    Odin
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    Reduceing the weakness duration would kinda start to eliminate the point of being weakend. Its a penelty for dieing. Reduce/eliminate the penelty, and ppl will start not careing (even more) if they die or not.
    (0)

  9. #29
    Player Daniel_Hatcher's Avatar
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    Quote Originally Posted by Godofgods View Post
    Reduceing the weakness duration would kinda start to eliminate the point of being weakend. Its a penelty for dieing. Reduce/eliminate the penelty, and ppl will start not careing (even more) if they die or not.
    As it stands DD's don't anyway, the weakness timer doesn't effect them in anyway other than lack of HP, but with most TP moves killing them at full HP it's negligible.

    So the penalty only effects RNG and Mages, either make every job suffer it, or at lease weaken the duration naturally.
    (0)

  10. #30
    Player cidbahamut's Avatar
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    Quote Originally Posted by Daniel_Hatcher View Post
    As it stands DD's don't anyway, the weakness timer doesn't effect them in anyway other than lack of HP, but with most TP moves killing them at full HP it's negligible.

    So the penalty only effects RNG and Mages, either make every job suffer it, or at lease weaken the duration naturally.
    Yeah, +100% Slow is totally a non-issue, right?
    (5)

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