- The time investment ratio between mythic weapons and empyrean/relic weapons is unbalanced. For example, mythics require nearly 1 solid year of Einherjar to acquire, due to time restrictions and stringent reward restrictions.
- There is stat imbalance between mythic weapons and relic/empyrean weapons. The general concensus is that mythic weapons are "not worth it" compared to their far superior, far easier and faster to obtain relic and empyrean counterparts, with only a few exceptions.
- Reward to difficulty ratio is unbalanced for the Eco-Warrior quests.
- The amount of EXP granted by the items Miratete's Memoirs and Dragon Chronicles is no longer relevant in light of Fields/Grounds of Valor updates.
- Items upgraded through Sagheera require a wait time, while far superior items upgraded by Magian Moogles are available instantly.
- Currently, Blue Mages are uniquely disabled in Voidwatch for several minutes due to frequently needing to reset spells. One or more of the following solutions needs to take place: amount of blue magic points available needs to be increased to accomodate for Voidwatch weaknesses, the multitude of blue magic spells used for staggering needs to be reduced to 1-2 per element; and/or the timer that blocks blue magic after resetting spells needs to be reduced or eliminated.
- Steal and Despoil's recast is too high, especially considering their accuracy and the necessity of Stealing in THF AF quests and testimony acquisition. The recast should be shortened after an unsuccessful steal. This is unbalanced because in farming other testimonies, you get more than one chance per 5 minutes.
- The difficulty of staggering certain Abyssean NMs (Shinryu, Iron Giants) is unbalanced, especially in light of staggering in Voidwatch. These NMs should at least be vulnerable to staggering during their normal melee attacks.
- Modus Veritas does nothing (rounded to the most accurate generalization). This is unbalanced because if players can merit something, the merited ability should be able to do something. Modus Veritas's accuracy needs to be improved, or the Modus Veritas merit category should be eliminated, or the Modus Veritas merit category should be renamed "Black Hole, Don't Put Merits Here."
- Garlaige Citadel's and the Eldieme Necropolis's blockages are still in place, but Quicksand Caves now has a key item available to circumvent the doors there. Although Wings of the Goddess can be used to reach the other sides of Banishing Gates, free travel around Garlaige Citadel is still not possible, and neither is free solo travel around Eldieme. This is unbalanced because jobs with AF quests in these areas have a unique disadvantage, especially for the quest "Hitting the Marquisate," which requires the banishing gates to be opened; there is no way to avoid the gates due to the nature of this quest.
- Rangers and Corsairs are uniquely punished for simply attacking, but there is no enhanced skill up rate for archery and marksmanship. Because players are punished for every bullet/arrow/bolt fired, the skill up rate should be enhanced for archery and marksmanship to maintain balance.
- The difficult methods for obtaining scrolls of Raise III and the resulting high auction prices are unbalanced with the spell's outdated effect. Methods for obtaining Raise III should be increased; in particular, an NPC selling the scroll at a lower price is a good option. Currently, the scroll is approximately 1 million gil across every server.
- Spawn conditions for the three Aht Urhgan Beastkings are now unbalanced because players are strong enough to consistently defeat Gurfurlur the Menacing, Medusa, and Gulool Ja Ja in Besieged, preventing the HNMs from spawning.