It is currently possible to get trapped within the Provenance / Walk of Echoes area at the end of VW. If you have not progressed far enough in the WoTG missions, which share the same part of Walk of Echoes as the Provenance warp, the Conflux to exit the zone does not respond to you, leaving you no way to exit besides magic/items.
We had two LS members (myself included) who have not finished WoTG be unable to exit, while two LS members who have finished WoTG were able to use the conflux to exit no problem.
LS members who were not finished WoTG received the message "A mysterious column of floating stones rotate before you"
LS members who had finished WoTG received the message "Proceed to Witchfire Glen" before being transported.
Platform: PC
ISP: BT
Type of Internet Connection: Wireless
Internet Connection Speed: 20mb
Date & Time: 06/04/12 23:20 gmt
Frequency: Always
Character Name: Niloc
Race: Hume
World: Asura
Main Job: DRK
Support Job: SAM
Area and Coordinates: Walk of Echoes/Provenance
Party or Solo: Solo
NPC Name:
Monster Name:
Steps:
1. Enter Walk of Echoes via Passhow Marshlands [S]
2. Have not have progressed far enough in WoTG to take part in the fights in this area of Walk of Echoes (The WoTG BCNMS)
3. Examining the conflux to leave results in the message "A mysterious column of floating stones rotate before you" instead of "Proceed to Witchfire Glen"
4. Hope you brought an instant warp scroll, or bug your LS members to come D2 you!