Another SJ option to consider would be /sch opposed to /rdm. in light arts you have a massive enhancing magic skill for phalanx and stoneskin as well as the highest healing magic skill you can get from any /mage. it also opens up the options for AoE Aspir or even Sleep in dark arts which can give you another option for a BLU spell to set instead of your dark based sleep.
Personally i havent tryed this as i havent lvled my SCH yet but it sounds very reasonable to me. Any Opinions? And if someone has acctually tryed this idea please let me know your thoughts on it.
/thf for SA cannonball. Situational for some mob.
/whm makes a creditable healer
/rdm for MP, mostly outside abyssea
/sch I found to be too weak to land spells on most mob. for MP purposes, /rdm is better.
/war with cocoon and defender up can make a pld cry. Blue spells do not depend on att, so defender does not matter. Hold hate with voke and damage. Genbu's shield and Sword with +def/damage redux recommended.
/dnc if u are a bit short on cure in pt, or for some solo/duo situations. Don't expect too much.
/nin has taken a hit, since dual wield has become pos with spells. IF you hold hate, ur shadows won't last long, bc. eva sucks; if u do not get a lot of hate, what do u need shadows for? Still usefull in some tanking situations, where mob has low acc.
15 jobs at 90, Blu main
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |