PD zerging works for that particular hall due to the mob types but you will need to adopt other strategies to clear the other ones.
PD zerging works for that particular hall due to the mob types but you will need to adopt other strategies to clear the other ones.
Because you magically pulled it out of thin air ? It's clear that the damage you take (aoe etc) is the major issue with those fights. A couple of SMN to stun lock a mob and apply perfect defense sounds like a good start to find the "strategies" the dev have been talking about and that noone can see. The problem is that the moment they announced they would reduce their HP noone was going to try anything seriously.
Last edited by MarkovChain; 04-27-2012 at 08:32 AM.
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https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
Just saying that it's likely that Hall of Ki (if any) will be the first to be fully cleared since the same tactic appears to work for most of it (PD zerg and stun locking with Shock Squall). Other halls have gimmicks such as charmga, damage absorbtion, resistance to physical damage and immunity to stun which means you will have to change your methods.
Personally I'm with most people and waiting for the HP reduction for the 18-man version before giving it a serious go.
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