Hello. Director Mizuki Ito here.
I apologize for this announcement being right before the version update is implemented.
We have continued to make adjustments up until this morning, but we have decided to push back the implementation of the final chapter of Voidwatch. (The Promathia route as well as the Aht Urhgan route will be implemented as scheduled.)
The main reason for the decision to push this back was to revamp the balance of the final chapter.
Specifically, the separation of weaknesses and rewards and the other points below are being worked on and it is taking time to test and adjust these items.
Addition to weakness effect that cumulatively reduces the enemy’s physical and magical attacks
We are making adjustments so that the level of these effects are such that you do not need to rely on temporary items.
Weakness option revamp
After eliminating abilities and spells learned via merit points as well as further filtering for pet related abilities, we are making adjustments so that every job can perform equally.
The above items are going to be fuel for discussion for adjustments to the existing Voidwatch content, so we would like to pay extra careful attention when making adjustments.
Since this is the final chapter, we feel that the battles should have a feeling of accomplishment and fun as well as really good rewards. Also, not only for the final chapter, but we would like to make the entire Voidwatch content even more enjoyable.
Due to this, please give us a couple more weeks. Once we finish the balance adjustments, we will have a version update for the final chapter of Voidwatch. (We will be sure to announce the date once it is finalized.)
I apologize to everyone who was waiting and looking forward to this. We appreciate your understanding.