Just been rather upset with certain updates the game has been presenting itself lately. Firstly was the introduction to Voidwatch. Great concept when you see it on paper. Then I experienced it in action and was like "ummm wtf". Felt like we were going back to hardcore ffxi status again in which you needed 18 people to do any end game content.
Voidwatch feels like a revised hardcore Abyssea. The atmacites are total jokes even at full power and having 3 fully equipped atmacites maybe make you 5-10% stronger at most. Drops being in the 5% or less area yet again back to the old school methods. I'm sure people wanna do 50-100 Pils just to MAYBE get 1 Toci's Harness...
Combined with having drops be totally chest dependent like Walk of Echoes (another good system but still fails in the long run, needs work). Abyssea was a great system that truely rewarded the player for their time and effort and you seemed to have stripped that from Voidwatch. The missions of voidwatch give you absolutely no reward whatsoever. Hell in Abyssea, doing the missions at least gave you unique atmas and other little things to benefit you. All the time I spent in Abyssea, I was rewarded for my time and it showed through all the work I did.
Also another element that was brought back in end game old school ffxi was the job biased tier system. So many jobs are completely useless in Voidwatch that you purposely have to use broken/effective jobs to beat any of the hard NMs. Being a career thf with a Mandau, I get sick and tired of people turning me down with the typical "lolthf no thanks, you got sam,drk,war,mnk job?" comment. People only want pld, whm, rdm, blm, brd, war, mnk, drk, sam, rng, smn and cor for their VW parties. Other jobs such as thf, drg, pup, bst, etc have nothing to bring to the table and are considered useless in voidwatch.
Then there's the trial for relic weapons for Lv 99 and Lv 99 Aura. The fact that Arch Dynamis Lord, being a tough SOB as he is and that only the top maybe 10% players in the game can actually beat him (don't kid yourself that a pick up group can beat this, definitely ain't happening). And the fact that in comparison to all the other trials, this trial is the more difficult than all the other trial progressions put together. I thought relic people were punished enough by scavenging 17000 single ancient currency to make the Lv 75 version on top of killing annoying NMs for the items.
Sadly I will never complete my 99 trial Mandau due to this stupid trial being overly hard and not possible when SE stated that "the majority of players can do this trial" which is a total lie. Maybe if the NM was just kill 5 ADLs then maybe, but needing 5 items that cost 20-40 mil each, no one is going to help you get those 5 for free. You can't force teamwork where you gain something and everyone else gains nothing from it. Maybe your friends will help you because they want to but 17 other random joe blows are definitely not going to help you.
Granted the Mythic weapon users with the insane trials in general from start to end is tough and the final trial is easy and the Empyreal weapon users final 2 trials which are totally stupid and overly expensive/unrealistic (seriously 1500 plates, what were you thinking?), those legendary weapons are punished just as bad. These weapons get punished unnecessarily one way or another on the course of the journey of completion.
End game should be more like abyssea where players are rewarded for their time and effort. Difficulty is one thing but putting in stupid factors like 1% drop rates, needing way too many people to beat something, and only certain jobs are acceptable to use in end game, then you have a completely different problem of bad game design.
I love this game so much but it seems that the creator/director wants to punish us more by throwing us back into the hardcore/no life/biased/elitist bandwagon to get anything we want done. Sorry but this isn't right.