I'm as big a critic as anyone else of what was done/should be done with the game, but there's so much negative feedback here, I thought I'd take a moment to point out a lot of things SE has done to make the game both accessible to new players and fun.
Levelling and Skilling
With most of the "hot" content being suited for level 90+ players (Abyssea, VW, new Nyzul, etc), it only makes sense that new players shouldn't look at that stuff as unobtainable to get to. I totally support the addition of grounds of valor and allowing level 30 players entry to Abyssea. Granted, some people abuse this and have no idea how to play their jobs, and have no skills, but those players quickly learn that when they're 99 and can't hit anything, that they need to go back and skill.
Keeping older gear relevant
Love love love the +2 addition to relic gear, and some of the hardest gear in the game to obtain, such as the Pandemonium Warden and Absolute Virtue (and Jailer of Love) stuff is still better, at the very least- conditionally, than the best Voidwatch or Empyrean gear.
Soloable Trial Weapons
While not as good as relic, mythic, or empyrean weapons, the magian weapons are pretty much obtainable by anyone on their own who is willing to put the time into them. I think this is a great balance between having the very best, and having something really good without having to rely on others.
Weakness Triggers
While I do not wish this to continue to appear in other aspects of the game, I think this is an important part of keeping certain aspects challenging. When you have a party of level 99 players, sure you could zerg down most any boss in the game, but by maintaining the weakness triggering system, it adds a fun puzzle/timing element to keep it from being too easy.
Keeping Aggro to level 99 in older zones
I'm sure I'm not the only one who has noticed, but mobs that aggroed level 75 players continue to aggro level 99, even though they *should* probably check too weak. Zones like many of the ToAU areas and later CoP areas. As someone who is somewhat new (about a year) to the game, it makes doing these missions still fun. It would be boring if I could just burn through all these without the occasional unexpected fight.
There are of course many aspects of the game that I think need tweaks and could be reworked to be more enjoyable, but I think the points above make for a fun, accessible game for newer players like myself.