Hello fellow Summoners.
We all know and love our dear Evoker's Ring. Its a main-stay in our heart and ring slots. Though, With the advent of increased level caps, I feel like the ring needs a tad of upgrading!
I'm not talking about a massive overhaul, But i've given a little thought into the process by which we could upgrade these. It would be something like the follows.
Now, With the term "upgrading" i do of course mean you lose Evoker's Ring, and in return get a new improved ring in its spot. So without further ado, i give you my ideas for upgrading these marvelous rings.
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Stage 1: Summoner's Ring
How to obtain
*Quest: "Carbuncle Prime"
*Linking Summoner's ring to carbuncle prime only seems logical. You receive Evoker's ring for defeating all 6 Prime Avatars, What better way to upgrade it then defeating all 6 Prime Avatars in a bigger badder form? I see none.
*When you complete the quest "Carbuncle prime you
spoiler below
Are given the option to return the power, or keep it. To a Summoner a Third option would be "Inbue your Evoker's ring with the power"
Spoiler's over
Once the option is chosen. You character tosses the ring into Fenrir's spring, the "Summoning circle" (shown in Fenrir Prime) will appear, and the ring will then rise above it, and the power of the Six Prime elemental avatars will be infused in your ring.
Your brand new ring would look something like this!
http://i290.photobucket.com/albums/l.../Summoners.jpg
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Stage2: Caller's Ring
This ring should be worthy of its name, and quite difficult to obtain. I'm not very creative when it comes to Quest details, But...
*Quest: "Celestial Power"
Talk to (someone?) In (Abyssea Zone - Heroes) to begin. Once activated you will receive a "Avatar power Gauge". With this you must defeat each Teir II and Teir III VNM in each of the 3 Heroes zones. This includes Titan, Diabolos, Garuda, Shiva, Leviathan, and Ifrit. (no love for Ramuh?). Then you must defeat the Avatars that Exist within the first 6 Abyssea zones.
Once Completed, You then will be given an orb with the combined power of all these Avatars, of which you will use to fight the Abyssean version of Fenrir. Oh yes, Fenrir is back, and ready to rape. This time in style. There would be a maw added in West Saruta that takes you to Full Moon Fountain (A). (Abyssea buffs? IDK)
Fenrir Prime
*Fenrir Prime in this fight has-
-HP:85,000
Special Attacks:
Eclipse Gnash - 5 Hit attack, Upgraded version of Eclipse Bite
Scarlet Fang - 1 Hit attack, Inflicts Strong Paralysis and slow (upgraded Crescent Fang)
Lunar Bay - Same as Avatars
Ecliptic Howl - Greatly increases his stats.
Howling Moon - Strong Darkness Damage
Spells:
Demi - Reduces Targets health by 50%
Demiga - Reduces Targets in area of effects health by 50%
Debuff-ga's
Death (Rarely used).
Unique Characteristics
At 20% HP, Fenrir will speak
"Slumbering gods, Lend me your strength..."
Shortly after all 6 Elemental Avatars will come forth. Each one will perform their buff (listed bellow) and fight along side Fenrir (They're same strength as Prime Avatars in Abyssea Scars/Visions). buffs are:
Garuda - Hastega
Titan - Earthern Armor
Ifrit - Crimson Roar
Leviathan - Spring Water
Shiva - Ice Spikes
Ramuh - Rolling Thunder
Once defeated, you will receive "Whisper of the Crimson Moon". Return this to the NPC for your reward.
"Caller's Ring" - (Chose Option "Evoke the Crimson Wolf with your Summoner's Ring")
http://i290.photobucket.com/albums/l...le/Callers.jpg
Edit: Other Examepls
I've given some consideration to this, And i thought... Each player plays Summoner in a different manner. I wan't Callers ring to directly impact avatars, So instead of 1 absolute buff, The Final step could have something like this-
Caller's Ring
MP+50 Summoning Magic Skill+20
Avatar Perpetuation Cost -2
*One of
Avatar: Enhances Blood Pact Rage Damage (+10%)
Avatar: Enhances Blood Pact Ward Potency (+10%) (I.E Haste is+15%, +10% would be +1.5% more haste, So on. With Earthern Armor, Absorbs 10% more damage.. etc)
Enhances "Avatar's Favor" Effect, "Blood Boon" +10
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Now, The final fight is new, so it has to have new rewards worthy of an Abyssean fiend. The unique aspect of these weapons is that they're all Jobs. They are as follows
"Eclipse Kunai"
(Katana) (A Purple/Black Twilight Knife Model)
DMG:41 Delay:195 DEX+8
Critical hit Rate +6%
Additional Effect: Darkness Damage
lv.88 All Jobs
"Wolf's Club"
(Club) (Purple/Black Asklepios)
DMG:43 Delay:295 INT+5 MND+5
Accuracy +15
Occ. Attacks 2-3 times
Lv.88 All Jobs
"Crimson Eye"
(Ammo) ("Unseelie Eye" looking gem)
INT+3
Magic Accuracy +3
Magic Attack Bonus +3
Lv.88 All jobs
"Crescent Moon Shotel"
(Sword)
DMG:61 Delay:260 STR+6 DEX+6
Attack+6 Critical hit Rate +6%
Lv.88 All Jobs
Anyway, The weapons/crap were just fluff added in the end, The real meaning of this topic is the way to upgrade Evoker's ring to fit the new cap, and the new incoming cap (91-95). Its an amazing ring as is, So the upgrade isn't really "Needed", Just figured It'd be a nice thing to have.
Anyway, Thanks for sticking with it to the end~