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  1. #41
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Character
    Duelle
    World
    Sylph
    Main Class
    RDM Lv 99
    Quote Originally Posted by Rosina View Post
    Hate to say this, but this "token" reward = gear is why WoW has t13 (or higher) gear and is getting pokemon because players are bored.
    Tier gear exists because that game, unlike FFXI, raised the level cap accross several expansions, which leads to higher levels of power and gear that should reflect that. Not all designs are perfect (see: any paladin tier set that is not T2, T9, and T10), but they generally have the right idea. Tier gear is not exactly a bad thing, either, specially considering that the vanilla design for tier gear used to favor certain roles. That's something we could certainly use, instead of "oh, RDM got yet another caster set... yaaaaay /sarcasm".

    As far as companion pet battles, pankration says hi. I'll be amused if Blizzard gets it right, specially after seeing how quickly pankration died in this game.
    Pretty much end result is everyone will have the same gear in the matter of days. And will be bored to tears crying for content.
    Statistically, sure, people will have the same gear. They were intelligent enough to give players Transmogrification, though, so even when flying through stormwind city or perhaps running a raid you'll find people looking very different.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  2. #42
    Player Rosina's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    762
    WoW is only like 5 years old compared to ffxi 10. And almost every update released new gear after they released badge gear. Was more saying the number of the tier not the gear itself. teir 13 in a 5 year old game that is getting 90 in the next exspansion pack compared to ffxi's t3 99. Was more hinting at that easier/ faster isn't always better.
    The faster/ easier it is to get gear. The less you will have to do the faster you get bored. Which is a non stop issue in WoW. All they do is log on raid dailies log off. This is several player accounts over youtube videos. And the trasmorphing gear thing is relitively new. Badge gear was out in lich king. which was the second ex pack. And Blizz got alot of grief for it saying it caters to the casuals.

    If they handle it properly idm but randomness serves its purpose by making you play longer. The longer people play more money they make. If people get everything too quickly they will quit sooner resulting in less money.
    (0)

  3. #43
    Player
    Join Date
    Mar 2011
    Posts
    214
    First, May 16, 2002 for the First Japanese release of XI, October 28, 2003 for an international release. November 23, 2004 for World of Warcraft, that's a ~1-2.5 year difference not 5. Second, true random isn't a solution, it's a stall tactic. WoW may have faster gear acquisition however, it also has two things XI doesn't. Frequent content additions and low-man set-ups. As for XI we get new content that takes longer than 5 hours to finish once a year, and smaller things 4 times. And, what if people log only for raids, Is Blizzard making any less money? Take a moment to look at what we have but, take away the JP midnight waits/Lengthy time spawns/R.N.G you will quickly notice its not much.

    All that aside, once again this system isn't designed to get items early it is to block extreme examples. Game has a drop programmed at 5%, this system takes affect after 50 kills at which time you should have had x2 already. It's a safety net, both against extreme situations and corrupt players. (Such as loot stealing LS leaders, or flawed point systems) Even if a player is unlucky enough to be forced to join 2-3 LS's all of which place them low on a wait list, they will still eventually get the item.

    All content will die it is inevitable, low drop rates aren't the answer, especially with large group requirements. More people needed the faster the content dies, and the harder for new/late joining players to do the content. As bad as things are now, mark my words down the line people wanting current endgame gear are going to have one heck of a time unless it becomes low-mannable.

    Now, on another note, to make a system like this the designers would have to have an invisible tracker marking every NM/Event you do. (Even if the player saw the KI, the tracker would still have to be in place.) It would be a large amount of programming/lag involved for such a thing, so I imagine there would be phases and that only certain content would receive the system. In other words, not every NM will get it.
    (4)
    Quote Originally Posted by SpankWustler View Post
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  4. #44
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    Quote Originally Posted by Rosina View Post
    If they handle it properly idm but randomness serves its purpose by making you play longer. The longer people play more money they make. If people get everything too quickly they will quit sooner resulting in less money.
    I doubt that is true. Most people who quit, did not get a mythic. So according to your system, they wouldn't have quit because they still had content to do.

    In reality people quit when they get bored. And you get bored around 50 repeat events regardless of if you have the item or not.
    (4)

    Quote Originally Posted by Camate View Post
    We are currently looking into enhancing elemental spirits.
    Miracles do happen!

  5. #45
    Player Sagagemini's Avatar
    Join Date
    Feb 2012
    Posts
    17
    Character
    Sagagemini
    World
    Phoenix
    Main Class
    BST Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    B.F. Skinner disagrees with you. A randomized reward will actually keep you coming back longer than a scheduled reward.
    Skinner would never imagine though that MMORPG players would be smarter than rats and be capable of choosing to give up on the game.
    (1)

  6. #46
    Player Sagagemini's Avatar
    Join Date
    Feb 2012
    Posts
    17
    Character
    Sagagemini
    World
    Phoenix
    Main Class
    BST Lv 99
    Quote Originally Posted by Rosina View Post
    WoW is only like 5 years old compared to ffxi 10. And almost every update released new gear after they released badge gear. Was more saying the number of the tier not the gear itself. teir 13 in a 5 year old game that is getting 90 in the next exspansion pack compared to ffxi's t3 99. Was more hinting at that easier/ faster isn't always better.
    The faster/ easier it is to get gear. The less you will have to do the faster you get bored. Which is a non stop issue in WoW. All they do is log on raid dailies log off. This is several player accounts over youtube videos. And the trasmorphing gear thing is relitively new. Badge gear was out in lich king. which was the second ex pack. And Blizz got alot of grief for it saying it caters to the casuals.

    If they handle it properly idm but randomness serves its purpose by making you play longer. The longer people play more money they make. If people get everything too quickly they will quit sooner resulting in less money.

    Actually what drives ppl off this game to the point of making it a niche is the extremely slow rewards/amount of time commited. Thought you would know that by now. Also the number of players that quit without ever having a relic or empyrean or insert your uber gear here surpasses any % you might imagine.
    (3)
    Last edited by Sagagemini; 03-12-2012 at 06:37 AM.

  7. #47
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    What a bad idea, fix the content instead. What's needed for nyzul is not for other stuff. The problem with nyzul is that you can't possibly reach floor 100 (generally) even when you are almost there. The ability to not surpass floor 100 would have probably been enough, but since they didn't want to make nyzul gear elitist they went further. I hope the don't do this to salvage (but I see that there is this system planned for voidwatch).
    (0)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  8. #48
    Player Kimble's Avatar
    Join Date
    Mar 2011
    Posts
    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    Pchan is against it? Means I am all for it.
    (4)

  9. #49
    Player Fupafighter's Avatar
    Join Date
    Feb 2012
    Location
    AMERICA
    Posts
    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    Quote Originally Posted by MarkovChain View Post
    What a bad idea, fix the content instead. What's needed for nyzul is not for other stuff. The problem with nyzul is that you can't possibly reach floor 100 (generally) even when you are almost there. The ability to not surpass floor 100 would have probably been enough, but since they didn't want to make nyzul gear elitist they went further. I hope the don't do this to salvage (but I see that there is this system planned for voidwatch).
    You can get to 100...people need to stop caring about floor 100 lol...its like wanting a damn coruscanti, you go for the metals and that rare rare occasion, you get coruscanti lol.... The floor 80 gear is still kickass and achievable. And alot of these people achieving 80 will eventually get lucky and get floor 100 gear.
    (0)

  10. #50
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Fupafighter View Post
    You can get to 100...people need to stop caring about floor 100 lol...its like wanting a damn coruscanti, you go for the metals and that rare rare occasion, you get coruscanti lol.... The floor 80 gear is still kickass and achievable. And alot of these people achieving 80 will eventually get lucky and get floor 100 gear.

    So you like luck being the deciding factor whether someone gets the best gear or not? You don't like working for your stuff? You'd rather play the lotto or gamble in Vegas to make your fortune?
    (0)

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