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Thread: [dev1102] So what is the Ultimate Spell for RDM?

  1. #21
    Player Crimson_Slasher's Avatar
    Join Date
    Jul 2011
    Location
    San d'Oria
    Posts
    356
    Character
    Grievor
    World
    Sylph
    Main Job
    RDM lv. 99
    Systematically, i dont feel is the right word for it. I feel like theyre drawing names from a hat at the moment, and rdm is stuck on the seam at the bottom. Still i too hope we can get something shiny as well as the fixes we can use. Its just a shame for the devs, damned if they do, damned if they dont. No matter what, unless the fixes are ridiculous, SOMEONE will have their panties in a bunch.

    I think rather than an ultimate spell id rather have some super JA for that. Once again double-cast would be nice, 10 minute recast, 5 min durration, 2x nuke/heal potency for 2x mp cost. Sweet.
    (2)

  2. #22
    Player hiko's Avatar
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    Mar 2011
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    747
    Character
    Meuporg
    World
    Ragnarok
    Main Job
    BST lv. 99
    gogogo Amnesia!!
    (0)

  3. #23
    Player Kaisha's Avatar
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    Jul 2011
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    538
    Character
    Kaisha
    World
    Asura
    Main Job
    RDM lv. 99
    I'd be fine if they were given Reflect as their endgame spell, as the devs have already been considering implementing the spell.
    (1)

  4. #24
    Player Kristal's Avatar
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    May 2011
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    1,345
    Character
    Kristal
    World
    Bismarck
    Main Job
    PUP lv. 99
    Quote Originally Posted by Kaisha View Post
    I'd be fine if they were given Reflect as their endgame spell, as the devs have already been considering implementing the spell.
    BLM x6 start casting Meteor on NM. RDM casts Reflect on RDM. NM steals the buffs of all players. NM reflects Meteor. NM fades away with a look of disappointment on his face.
    (3)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  5. #25
    Player Quetzacoatl's Avatar
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    Mar 2011
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    507
    Character
    Quetzacoatl
    World
    Leviathan
    Main Job
    DRK lv. 99
    Quote Originally Posted by Kristal View Post
    BLM x6 start casting Meteor on NM. RDM casts Reflect on RDM. NM steals the buffs of all players. NM reflects Meteor. NM fades away with a look of disappointment on his face.
    What NM are you referring to? In b4 woosh
    (0)
    Last edited by Quetzacoatl; 03-10-2012 at 03:26 AM.

  6. #26
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    Quote Originally Posted by Kristal View Post
    BLM x6 start casting Meteor on NM. RDM casts Reflect on RDM. NM steals the buffs of all players. NM reflects Meteor. NM fades away with a look of disappointment on his face.
    Impressive, never known Reflect to reflect AoE.
    (0)

  7. #27
    Player ShadowViper's Avatar
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    Aug 2011
    Posts
    42
    Character
    Shadowviper
    World
    Asura
    Main Job
    RDM lv. 99
    Most rdms agree that the jobs usefullness has diminished greatly. I see recommendations all the time of new spells and new abilities yes cool sounding as they may be, such as reflect, but does that change the issues we have. The problem with the job is it lacks a role. With 20 jobs and only 18 spots in a full group a jack of all trade doesn't usually fit since you will have more defined roles in those 18 spots. Whm is the healer, blm the nuker, SCH the fall back but has its uniqness with dots, yet what does rdm have.

    ALL our enfeebs minus merits are given to other jobs the only spell we have thats another job can't use is Refresh 2 and really there are jobs that provide similar functions in a aoe manor. SE going to adjust enfeebling but how does that help rdm exactly just means jobs that you would bring anyhow will be able to to help with enfeebs. Unusual that we are the masters of enfeebling and enhancing and yet all our abilities lie single target, where other jobs that are masters of other usefulness are also capable of doing our tasks in AOE fashions. This is the role RDM should of been in from the beginning the group buffer and the groups crowd control, atleast then there would be a reason to bring a rdm to events especially with one such as legion on the way.
    (3)

  8. #28
    Player Duelle's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    569
    Character
    Duelle
    World
    Lakshmi
    Main Job
    RDM lv. 99
    Quote Originally Posted by ShadowViper View Post
    The problem with the job is it lacks a role.
    The job in concept doesn't and should not have a singular role, but instead have several roles to choose from given the job's versatility. The problem is that we can't openly choose our roles because of shoddy role distribution. You buff support and the melee side gets dumped on, you buff melee and the support side gets dumped on. Sure, my petty side says "well, they (support) had theirs for close to six years, now it's our (melee) turn", but in the spirit of fairness both sides should be getting some sort of improvement.
    the only spell we have thats another job can't use is Refresh 2
    Considering RDM borrows from other jobs, this is not surprising nor a bad thing.
    This is the role RDM should of been in from the beginning the group buffer and the groups crowd control
    You want to take us back to where we were at lv75 instead of letting our job move forward. I get that it's easier to get invited as support, but we've already had to put up with that since the cap was 75. I don't want RDM to go back to what it was then.
    (4)
    * You know what's funny? FFXI turned RDM into a cheesy mage class, and people think that's what it's supposed to be. It's supposed to be a class that can do magic AND regular attacks. It's not supposed to be this guy in the background casting refresh on mages and debuffs on mobs... - Physic
    * The thinking of you and your kind is the very reason Estoqueur's Armor has absolutely NOTHING pertinent to close combat. Why should it have such stats when the jackals of this playerbase scream bloody murder at the mere suggestion of Red Mages actually becoming more than capable of contributing on the front lines? - Hayward on the Anti-Melee Red Mage crowd

  9. #29
    Player saevel's Avatar
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    Apr 2011
    Posts
    2,099
    Character
    Saevel
    World
    Lakshmi
    Main Job
    RDM lv. 99
    This is the role RDM should of been in from the beginning the group buffer and the groups crowd control
    That's BRD and partially BLM (crowd control). At no point in FFXI's history did RDM ever get an aoe buff nor and aoe crowd control ability. The only party support ability RDM's ever had is Refresh, Haste and Cure IV. That's it, nothing else. WHM is the better support, BLM the better crowd control and BRD the better buffer. RDM's only got put into the party support role because WHM's had become scarce for XP pt's back in 04 and RDM was the next best thing.

    SE needs to add new abilities and spells, buff out our enfeebling capacity and self buffing capacity, exactly as they stated they would.
    (2)

  10. #30
    Player Kristal's Avatar
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    May 2011
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    1,345
    Character
    Kristal
    World
    Bismarck
    Main Job
    PUP lv. 99
    Quote Originally Posted by Daniel_Hatcher View Post
    Impressive, never known Reflect to reflect AoE.
    Don't apply logic to silly nonsense >_<
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

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