Page 5 of 9 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 83
  1. #41
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    among "other information" HP% would be awesome as many mobs have they behavior change depending on their HP%. Ally TP/MP is over-information, and you should probably let users choose to display it or not.
    (4)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  2. #42
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Camate View Post
    I followed up with the development team about the possibility of displaying information that is already available on the client-side and they mentioned that they will be proactively looking into ways to display party/alliance TP, MP, and other information to coincide with the UI revamp timing.
    This is really positive news. Are you able to tell us if there is any chance "distance from target" will be included in the information shown?
    (7)

  3. #43
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    38
    Ranged Attack
    (0)

  4. #44
    Player Phogg's Avatar
    Join Date
    Dec 2011
    Posts
    171
    Quote Originally Posted by SpankWustler View Post
    This is really positive news. Are you able to tell us if there is any chance "distance from target" will be included in the information shown?
    Seconded. Either make it so you cannot lose TP when attempting a ranged WS because you are an indiscernible yalm farther away than you can be to use the WS, or display distances from the target. Really one of the silliest things not in the game.
    (0)

  5. #45
    Player AyinDygra's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Varos
    World
    Carbuncle
    Main Class
    DNC Lv 99
    Changes like this (link) would be very welcome I'm not sure if it was ever seen, since it was posted so long ago, and got little feedback in the early days of the forum.
    (1)

  6. #46
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Alrighty! Just got this fancy list to share with you showing what we can have displayed information-wise since it is already sent to the client. This way there is no need for guessing!

    Circles denote information that is already displayed in some way shape or form on your client.

    1. Party/Alliance Member Information
    ○ HP
    ○ MP
    ○ TP
    ○ HP %
    ○ MP %
    × Mog House invitation flag
    × Mog House area that you are invited to

    2. Information that is only sent to yourself pt.1
    ○ Max HP
    ○ Max MP
    ○ Main job
    ○ Main job level
    ○ Support job
    ○ Support job level
    ○ Experience points
    ○ Experience points until the next level
    ○ STR
    ○ DEX
    ○ VIT
    ○ AGI
    ○ INT
    ○ MND
    ○ CHR
    ○ Main weapon attack power
    ○ Defense
    ○ Elemental resistances
    ○ Title
    ○ Mission rank
    ○ Rank points
    ○ Home point
    ○ Home nation

    3. Information that is only sent to yourself pt.2
    ○ Ability recast time
    ○ Battle skills
    ○ Magic skills
    ○ Synthesis skills

    4. Information that is only sent to yourself pt.3
    ○ Limit points
    ○ Merit points
    × Assimilation
    × Flags for having at least one level 75 job
    ○ Status of experience points (capped or not)
    ○ Mode selection (experience points/limit points)


    For all of the above, without worrying about the display location or method, it is in fact possible to display this information. On the other hand, information besides what is listed here would be very difficult to display.

    As stated in my last post, the development team will be looking into displaying information such as MP and TP for party/alliance members to coincide with the UI revamps.

    If you have any other feedback regarding what you would like to see displayed, please refer to the above list when making suggestions.
    (16)
    Devin "Camate" Casadey - Community Team

  7. #47
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Thanks for so much information!

    Quote Originally Posted by Camate View Post
    ○ Ability recast time
    Out of all the things mentioned as possible in that post, this is the one I'd most like to see displayed more prominently and more constantly.

    Yeah, I know "more constantly" sounds weird. I can't think of any other way to express the thought. I'd like to see that information all the time without any need to bring up a menu or hit a recast macro.

    To avoid clutter, the recast for abilities that are ready to be used could vanish.
    (18)

  8. #48
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    A thousand times yes to ability recasts on the HUD.

    I really believe that if you picked any ten Windower users at random and asked them which plugin they would pick if they could only choose one to use, at least seven of them would say Recast. The other three have not tried playing without Windower anytime recently.
    (12)
    Last edited by scaevola; 03-17-2012 at 09:06 AM.
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  9. #49
    Player Eric's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    374
    Character
    Aerolite
    World
    Siren
    Main Class
    SCH Lv 99
    Quote Originally Posted by SpankWustler View Post
    Thanks for so much information!



    Out of all the things mentioned as possible in that post, this is the one I'd most like to see displayed more prominently and more constantly.

    Yeah, I know "more constantly" sounds weird. I can't think of any other way to express the thought. I'd like to see that information all the time without any need to bring up a menu or hit a recast macro.

    To avoid clutter, the recast for abilities that are ready to be used could vanish.
    I would much rather have this than the alliance tp/mp display, especially since nobody skillchains/runs out of mp nowadays.

    That being said, I still really appreciate the fact that the dev team is working on more UI adjustments.
    (2)

  10. #50
    Player JiltedValkyrie's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    149
    Character
    Yuusaku
    World
    Lakshmi
    Main Class
    BRD Lv 99
    Yes to ability recast timers. They are in XIV and are great to have.
    (2)

Page 5 of 9 FirstFirst ... 3 4 5 6 7 ... LastLast