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  1. #21
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Camate View Post
    We definitely understand how many of you would like to see other stat values displayed, besides just attack and defense. Unfortunately, at the current time it is a bit difficult. This information is not kept client side and in order for this information to be displayed it would be necessary to increase the amount of information that is sent from the server to the client.
    Even if for some odd reason you never manage to make it work would it be possible to at least have a display menu for this data on the test server?

    Or for the game itself maybe a Moogle could tell you, or perhaps the Moogle's Almanack could tell players.
    (4)
    Last edited by Economizer; 03-09-2012 at 12:25 PM.

  2. #22
    Player RAIST's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    2,563
    Alternatively, they could have it computed client-side for display purposes only, based on our equipped gear and suck, but still run all the actual calculations for combat server-side. No more bandwidth required to display it in that instance--it would just consume the same bandwidth we currently use whenever we pull up our equip screen and swap gears.

    That would still require some level of dev time though, but it is an option that avoids the additional bandwidth issue.
    (2)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  3. #23
    Player Vagrua's Avatar
    Join Date
    Mar 2011
    Posts
    191
    Character
    Vagrua
    World
    Lakshmi
    Main Class
    SAM Lv 99
    How about an option in the FINAL FANTASY XI Config.exe that lets you set if you want to have certain values sent to your client? This way, people that can't handle the lag, don't have to have the values displayed/sent to their client.
    (4)

  4. #24
    Player Kraggy's Avatar
    Join Date
    Mar 2011
    Posts
    400
    Character
    Kraggy
    World
    Cerberus
    Main Class
    THF Lv 50
    Quote Originally Posted by Byrth View Post
    Some things, such as party TP, are already sent to the client and simply not displayed. It would be nice if you could display those.
    We know why SE don't display this value, it's clearly only sent to the client so the client knows when SC/MB is allowed.

    Lamers need a certain third-party app to be able to skillchain, there's no other reason to want to see other party members' TP.
    (1)
    Last edited by Kraggy; 03-09-2012 at 04:46 PM.

  5. #25
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Kraggy View Post
    We know why SE don't display this value, it's clearly only sent to the client so the client knows when SC/MB is allowed.
    Only the client doesn't decide that and can't do anything with that information.

    Quote Originally Posted by Kraggy View Post
    Lamers need a certain third-party app to be able to skillchain, there's no other reason to want to see other party members' TP.
    And why do you need to see your party's HP, when they could just as well say "HALP I NEED CURES"? Sounds like an excuse for playing with noobs, if you ask me.
    (5)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  6. #26
    Player RAIST's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    2,563
    think you're underestimating the value of seeing such simple stats like hp/mp/tp...it potentially makes you more efficient.

    If you are the healer, you know when it is best to cure without overcuring, maximizing your mp efficiency. Likewise, if you are the puller and your mages are having to squat a lot for mp, you can track how much they are using per fight and know when it is safe to pull.

    Seeing your SC partner's TP would let you know when it's time to open a chain, or when a chain is about to open, so you don't miss the window by doing something else like casting or thumbing through a menu for something not macroed, or sorting through inventory to pop a quiver/pouch/toolbag/food/med etc. It can also let you know when some jobs are about to self chain so you don't WS in the middle of it, mucking up the chain. It also lets mages know in advance when chains are about to fire off, so they can be properly prepared to burst off it.

    These simple things allow you to run a party without having to clog up the chat log with notices all the time, and simply put makes things run smoother in the end.
    (9)
    Last edited by RAIST; 03-09-2012 at 05:26 PM.
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  7. #27
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Alhanelem View Post
    It's increasing bandwidth required to play the game, meaning anything that increases data that it sent to the client has to be considered carefully, because technically, FFXI still supports dialup.
    It doesn't just supports dialup, it caps at it. Only thing that can help here is smarter compression of data (which can only go so far, as that would put more demand on the PS2 CPU), or seperate the PS2 from the PC and 360.
    (4)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  8. #28
    Player Muras's Avatar
    Join Date
    Mar 2011
    Posts
    96
    Character
    Muras
    World
    Leviathan
    Main Class
    RUN Lv 99
    Quote Originally Posted by Asymptotic
    I do agree however that having a moogle capable of telling you things like your Accuracy, Evasion, Magic Evasion, Magic Accuracy, Magic Defense, Ranged Accuracy, and Ranged Attack would be a great temporary solution.
    Quote Originally Posted by Economizer
    Or for the game itself maybe a Moogle could tell you, or perhaps the Moogle's Almanack could tell players.
    This. There is absolutely no reason at all to not add a Moogle that tells you this information while they look into finding a more practical way of handling it.

    I also really like the idea of adding an option into the Magian Specs book so we can check those stats anywhere.
    (5)
    Last edited by Muras; 03-09-2012 at 10:38 PM.

  9. #29
    Player Kavik's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    254
    Character
    Kavik
    World
    Fenrir
    Main Class
    PLD Lv 99
    think you're underestimating the value of seeing such simple stats like hp/mp/tp...it potentially makes you more efficient.

    If you are the healer, you know when it is best to cure without overcuring, maximizing your mp efficiency. Likewise, if you are the puller and your mages are having to squat a lot for mp, you can track how much they are using per fight and know when it is safe to pull.

    Seeing your SC partner's TP would let you know when it's time to open a chain, or when a chain is about to open, so you don't miss the window by doing something else like casting or thumbing through a menu for something not macroed, or sorting through inventory to pop a quiver/pouch/toolbag/food/med etc. It can also let you know when some jobs are about to self chain so you don't WS in the middle of it, mucking up the chain. It also lets mages know in advance when chains are about to fire off, so they can be properly prepared to burst off it.

    These simple things allow you to run a party without having to clog up the chat log with notices all the time, and simply put makes things run smoother in the end.
    You can see everything but TP in a party situation if you are paying attention to the other people's bars. If you are speaking about an alliance you need to say alliance, and if you are talking about an alliance killing all of these things are moot points because all you're doing is zerging the thing at that point. Even tp can be checked on with a very simple macro /p <tpp>. Skillchains also follow this: /p Skillchain in 3 hold ws please! if they don't and they mess you up, get rid of them. This also allows the mages to prepare to mb. Back when i was lvl 56 in the tree before we had all this easy mode play, we used to sc with the BLM calling for the melees to ws so he could MB freeze. It's called communication. It's called paying attention and listening, also this thread got off topic.

    I would love to have my acc ranged acc magic def and such displayed in the GUI just because i've been curious for a number of years as to what they ACTUALLY are. All told though it is not that big of a deal. If you're not hitting the mob you need more acc which also varies depending on the kind of mob you're fighting. Obviously a thf type mob is going to need more acc type gear then a whm type mob.
    (1)
    FFXI forever! 99 PLD THF DRG DNC WHM SCH BRD BLM BLU BST
    Burtgang Excalibur Aegis Ochain


  10. #30
    Player RAIST's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    2,563
    Quote Originally Posted by Kavik View Post
    You can see everything but TP in a party situation if you are paying attention to the other people's bars. If you are speaking about an alliance you need to say alliance, and if you are talking about an alliance killing all of these things are moot points because all you're doing is zerging the thing at that point. Even tp can be checked on with a very simple macro /p <tpp>. Skillchains also follow this: /p Skillchain in 3 hold ws please! if they don't and they mess you up, get rid of them. This also allows the mages to prepare to mb. Back when i was lvl 56 in the tree before we had all this easy mode play, we used to sc with the BLM calling for the melees to ws so he could MB freeze. It's called communication. It's called paying attention and listening, also this thread got off topic.

    I would love to have my acc ranged acc magic def and such displayed in the GUI just because i've been curious for a number of years as to what they ACTUALLY are. All told though it is not that big of a deal. If you're not hitting the mob you need more acc which also varies depending on the kind of mob you're fighting. Obviously a thf type mob is going to need more acc type gear then a whm type mob.
    Quote Originally Posted by RAIST View Post
    These simple things allow you to run a party without having to clog up the chat log with notices all the time, and simply put makes things run smoother in the end.
    Selective Reading? The point is that by actually seeing the values in your UI, you don't have to rely on the spammed notices, people can see it in real time and know beforehand what is going to happen. And not everything is so easy you can just kill it without needing to manage mp pools, or plan/synchronize members' actions, etc.
    (2)
    Last edited by RAIST; 03-10-2012 at 02:12 AM.
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

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