Can we not use Synergy for this please? I'd quite like to put a "[Sotek]" on such a staff, that and I just hate Synergy with a burning passion, mostly the "[Sotek]" thing though.
- Use Synergy to make a Prism Bead and give Woodworking itself the Prism Staff recipe in the 110 range since that is sourly lacking for Woodworking right now.
- What exactly does Iridescence do?
- Can we get a higher level set of Elemental Staves that use the Elemental Gems introduced for Lv.86 gear as an alternative to Trials weapons, which can be combined as well. This would fill the 110 gap for Woodworking instead of my first point.
Ok, so my main issue with this being Synergy is that 110 Woodworking is almost completely pointless and I take serious issue with that, and Prism Staff could have so easily addressed that. I'm vain enough to make not being able to put my name on the weapon a serious issue, though.
Iridescence might well be good enough to bring a Prism Staff up to a viable alternative to Trials weapons, in which case there would be no need for higher level Elemental Staves, but I'm not going to hold my breath and I'd rather know if it's stupid now so I can at least try and get that message across, rather than logging in after my long hiatus to make this weapon, test it, be disappointed and log back off again. Honestly though, it really sounds like something that should have gone on Tupsimati rather than a Prism Staff...
People will probably take issue with me suggesting an alternative to Trials staves as if I mean to replace them, but that's not what I'm suggesting. Trials staves could technically remain stronger through the additional stats like -cast time, but an alternative you can buy off the Auction House would certainly be welcome (plus the weapon design would be better). Eight such staves alone would probably fix my current issues with Woodworking so a Prism Staff of the high level ones could go to Synergy, if the fact that I want to sign such a weapon isn't a valid complaint. Fun fact: It is. Iridescence might make this a bit iffy but that isn't really something that would be hard to address (if Iridescence gives +5% damage overall, take 5% off the staff itself).