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  1. #21
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Camate View Post
    With this said, we will be making adjustments so that it is possible to receive skill increases without parry or guard activation similar to evasion.
    That, good sir, is most excellent news. Thanks for that. Now I can stop skilling Guard on my MNK and continue to (hopefully) better results when they implement that.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  2. #22
    Player Darwena's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    148
    Character
    Darwena
    World
    Carbuncle
    Main Class
    NIN Lv 99
    Quote Originally Posted by Camate View Post
    In regards to the rate of skill increases, we feel that there were positive effects from the adjustments made in the Feb. 2011 version update and currently have no plans to increase them further.

    However, in regards to those difficult to increase skills such as guard and parry, we are planning to revamp them. The main reason why these skills are so hard to increase is due to the fact that skill increases only occur when the effect is elicited, so compared to evasion skill; the chances to increase these are lower.

    With this said, we will be making adjustments so that it is possible to receive skill increases without parry or guard activation similar to evasion.
    I'm working on Parrying for my Ninja for ages... I occur to parry a f...in lot and still get barely able to get 1 point per day if isnt week sometime...
    (2)

    If it bleeds, I can kill it.
    If it doesn't bleeds...
    I can probably kill it too.

  3. #23
    Player Arbole's Avatar
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    Mar 2011
    Posts
    33
    Character
    Arbole
    World
    Fenrir
    Main Class
    SAM Lv 95
    I always was partial to the idea of releasing new pieces of armor that change the way parrying and guarding work for the purpose of skilling up. For parrying, an armor piece that greatly increases the chance to parry, but at the cost of taking damage instead of negating it. For guarding, same thing, but maybe reduce no damage instead of a portion of damage that guarding does now.
    (0)

  4. #24
    Player DrStrangelove's Avatar
    Join Date
    Mar 2011
    Posts
    111
    Character
    Drstrangelove
    World
    Bismarck
    Main Class
    RDM Lv 1
    Quote Originally Posted by Camate View Post
    In regards to the rate of skill increases, we feel that there were positive effects from the adjustments made in the Feb. 2011 version update and currently have no plans to increase them further.

    However, in regards to those difficult to increase skills such as guard and parry, we are planning to revamp them. The main reason why these skills are so hard to increase is due to the fact that skill increases only occur when the effect is elicited, so compared to evasion skill; the chances to increase these are lower.

    With this said, we will be making adjustments so that it is possible to receive skill increases without parry or guard activation similar to evasion.
    1) I have played monk since 2005...and I play routinely, tanking often due to pulling hate, but obviously also tanking normally in dynamis or abyssea in farming parties and xp parties. Regardless, I use monk regularly and often.

    2) In January of 2009, my guard skill was 138. That's about 34 levels per YEAR.

    3) In January of 2010, my guard skill was 161. That's 23 levels in 1 year.

    4) Today, my guard skill is 178. That's 17 levels in over 1 year.

    I'm unsure who thinks this was improved or who thinks it now is working as intended.

    It should not take 10-12 years to cap a skill.

    We should not have to pull 20 mobs, get a rdm to help us and wear -evasion gear to cap a skill.
    (1)
    Last edited by DrStrangelove; 04-15-2012 at 12:36 PM.

  5. #25
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by DrStrangelove View Post
    1) I have played monk since 2005...and I play routinely, tanking often due to pulling hate, but obviously also tanking normally in dynamis or abyssea in farming parties and xp parties. Regardless, I use monk regularly and often.

    2) In January of 2009, my guard skill was 138. That's about 34 levels per YEAR.

    3) In January of 2010, my guard skill was 161. That's 23 levels in 1 year.

    4) Today, my guard skill is 178. That's 17 levels in over 1 year.

    I'm unsure who thinks this was improved or who thinks it now is working as intended.

    It should not take 10-12 years to cap a skill.

    We should not have to pull 20 mobs, get a rdm to help us and wear -evasion gear to cap a skill.
    Use (the correct) skill up food in abyssea with regen atmas, sub DNC for waltzes or war and full-time defender, and don't use counterstance. No idea why you feel you need a rdm.

    P.S. I got 3 levels in a day soloing the T2 avatar VNMs without food, and with counterstance up full time.
    (1)

  6. #26
    Player DrStrangelove's Avatar
    Join Date
    Mar 2011
    Posts
    111
    Character
    Drstrangelove
    World
    Bismarck
    Main Class
    RDM Lv 1
    Quote Originally Posted by Babekeke View Post
    Use (the correct) skill up food in abyssea with regen atmas, sub DNC for waltzes or war and full-time defender, and don't use counterstance. No idea why you feel you need a rdm.

    P.S. I got 3 levels in a day soloing the T2 avatar VNMs without food, and with counterstance up full time.
    I'm sorry, but you seem to have missed the point.

    I get 8-10+ skill levels on most weapons in 30 minutes pulling one mob at a time with no special atma needs in or outside of abyssea. Blm get skill ups by using their magic normally in normal LS events. Whm get skill ups doing what they normally do.

    Mnks should not have to "go to abyssea", "use the correct food", "use regen atmas", "sub dnc or use defender" for a "day to get 3 whole levels."

    Please stop trying to create a poor solution to what should not be a problem. Skilling up in the game should occur overtime by using the job the way it was designed to be used, not by creating a time-sink method to obtain a mediocre (at best) job skill.

    This is guard....it's not as if it is a good skill in most situations that a mnk is in...it's not. But it's insane that it takes years to play mnk and still not have it 50% capped UNLESS we are willing to time-sink ourselves or use contrived tanking methods with regen atmas, skill-up food, phalanx 2, 20+ mobs, while not using basic JAs like counterstance, impetus or dodge, etc.

    And just so it's not missed, my skill is 178 AFTER spending around 50 hours in various places specifically leveling it using these methods (including some time after the 2011 'fix'.)

    For comparison, my skill level on staff, a weapon I have never tried to skill up and have only ever used while playing sparingly on blm, is 150, a mere difference of 28 skills.
    (5)
    Last edited by DrStrangelove; 04-16-2012 at 02:35 AM.

  7. #27
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Babekeke View Post
    Use (the correct) skill up food in abyssea with regen atmas, sub DNC for waltzes or war and full-time defender, and don't use counterstance. No idea why you feel you need a rdm.
    How many mandies can you take this way? Because with a RDM you can take all of them. That's why he wants one.
    (1)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  8. #28
    Player DrStrangelove's Avatar
    Join Date
    Mar 2011
    Posts
    111
    Character
    Drstrangelove
    World
    Bismarck
    Main Class
    RDM Lv 1
    If SE was going to do this (make guard almost useless while being unable to skill up in any reasonable way), it should have been made a job trait with a flat 15-20% proc rate, preferably on all physical attacks, not corrected for level differences, or if so, such that a level 20 or less difference leaves it unaffected.

    Doing that would not break the game: most if not all +guard skill items in the game are not worth wearing to increase the native skill level, while guard skill itself when it procs does -on average- modest damage reduction. 20% x a modest damage reduction is -on average- less than many individual pieces of gear give any melee.

    Of course, no one is going to do this...so fixing skill so it levels much faster in 'normal' use is preferable.
    (1)
    Last edited by DrStrangelove; 04-16-2012 at 03:06 AM.

  9. #29
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by DrStrangelove View Post
    1) I have played monk since 2005...and I play routinely, tanking often due to pulling hate, but obviously also tanking normally in dynamis or abyssea in farming parties and xp parties. Regardless, I use monk regularly and often.

    2) In January of 2009, my guard skill was 138. That's about 34 levels per YEAR.

    3) In January of 2010, my guard skill was 161. That's 23 levels in 1 year.

    4) Today, my guard skill is 178. That's 17 levels in over 1 year.

    I'm unsure who thinks this was improved or who thinks it now is working as intended.

    It should not take 10-12 years to cap a skill.

    We should not have to pull 20 mobs, get a rdm to help us and wear -evasion gear to cap a skill.
    remove all time spent not skilling guard!


    SE already said they will turn guard/parry skill up like evasion (getting skill ups without a proc)

    edit (in the post you quoted)
    Quote Originally Posted by Camate View Post

    With this said, we will be making adjustments so that it is possible to receive skill increases without parry or guard activation similar to evasion.
    (0)
    Last edited by hiko; 04-18-2012 at 10:10 PM.

  10. #30
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Arcon View Post
    How many mandies can you take this way? Because with a RDM you can take all of them. That's why he wants one.
    And this is the diffenrence between 'want' and 'need'.

    Quote Originally Posted by hiko View Post
    remove all time spent not skilling guard!


    SE already said they will turn guard/parry skill up like evasion (getting skill ups without a proc)

    edit (in the post you quoted)
    He obviously didn't read it, but it's funny watching him cry about how bad the system currently is when they already said they're changing it.
    (0)

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