I could see RDM getting the spell with it possibly being accessionable and Carbuncle getting a AoE SMN version of it since the point of it being added is that its a "classic" spell and Carby has had the spell at his command in his many iterations. As a WHM I wouldn't want it as a spell since even though it has been classified as a White Magic spell in previous games RDM def needs something unique and fun. I also agree with whoever brought up that RDM should get an accompanying "lightning rod" spell or JA.
Maybe have an entire line of of reflect based buff spells that a RDM can use that affect how reflect is dealt with like "next spell cast can pierce through reflect" since NMs with this buff at their disposal could lead to some interesting fights or maybe a "spells blocked by reflect are not reflected but instead restore MP" to allow a RDM to cast reflect and the aforementioned buff on a Paladin needing MP while Chivalry and Devotion are down when the PLD is about to eat an Impact or something along the lines of a powerful single target nuke (assuming there would be a fight where a PLD is 100% vital)
The above is probably too elaborate for implementation but i would like for RDM to have something to show off its supposed dominance and control of enhancement buffs (essentially to have it enhance themselves and party members in ways that are unique to RDM)
edit: in my mind i was thinking the "reflect pierce" and "MP Absorption" buffs as being able to be cast upon others so a RDM could say buff themselves or a BLM to have a way to handle a NM with perma reflect or something. Of course as I have read across many different posts across the different forums rumblings that the spell index is limited (as far as what's added to the game) so maybe a line of buffs revolving around reflect would be too much.
Last edited by Alpheus; 02-25-2012 at 09:06 AM.
Only spells that SCH got natively or via sub job are accessionable. (exception of haste)
30/05/2004 PLD - PUP - COR - SCH
Nice, now we can we stop confusing the Colibri's "mimic" with true Reflect now? :P
In all seriousness, the order of priority this spell should go to is:
1. RDM
2. SCH & SMN (via Carbuncle)
3. PLD
Sadly if by chance Red Mage does get this, It will not fix the Job Class.
BLM>RDM>SCH
I have seen requests for this on the JP forums for a long time and I never thought that it would actually be considered. I am very curious to see how they implement it. If monsters gain access to the spell as well, that could be very interesting as well.
This is a classic FF spell that has typically gone to WHM. I also agree that for FFXI another class should receive the spell. No, I don't need to wait and see the specifics of the spell, nor is this a knee jerk reaction. We have a general understanding of what the spell is going to do and the implementation of that idea will not effect how I view which job(s) the spell should go to. It is also very clear that WHM is extremely powerful and well situated in the game now. This spell should go to one of the other mage jobs to help provide them with a boost.
I think the obvious choices are RDM and PLD. Personally, RDM would get my vote between the two but I would like to mention SMN and SCH as alternate picks. SMN could receive an AOE or modified AOE version of the spell as a pact for Carbuncle (or Cait Sith - whenever she is coming). I mention SCH because of the strategic nature of the spell fitting in with the concept of the job and the need for more SCH specific spells that are useful outside of Tabula Rasa.
I think this will be in development for a long, long time. I'm curious to see what comes of this.
Simple balancing solution:Stats
Besides the system itself, stats of the spell will need to be adjusted very carefully. Since you would be invincible against single-target spells as well as deal damage by reflecting them, this is an extremely powerful effect, so we would not be doing exactly this. We would need a good amount of time to test and balance this just right.
Fairly high MP cost, moderate recast time (difficult to maintain over long periods)
Provides % chance to reflect (rather than every spell)
Wears off after certain duration (2-5 min max) or certain number of spells (e.g. 3-5) are reflected.
Most enhancing magic spells are relatively low cost with relatively low effects for good durations so it would be interesting to have a more powerful and costly enhancing effect.
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