so like most finalfantasy nerds, i took a traipse through FF13-2 (got my platinum trophy) and i thought alot of the abilitys from that game would be easily translated into this game, or at least their catchy names would be swell to use :P
Spells:
EnfeeblingImperilEnhancing
32 MP
level55
3 second casting time
Effect: Deals Damage and reduces Monster resistance to Enfeebling magic
Jinx
24 MP
3 Second cast
Effect: Increases potency of enfeebling magic based on enfeebling magic skill.
Wound
75 MP
5 Second Cast
Effect Places a Max HP Down effect on the target ( Effect is cumulative, and stacks). the Max HP down effect is limited to the monster's current missing HP; Example Mob has 1000 HP, rdm Nukes it for 300 damage, lowers it to 700/1000, the RDM then casts Wound for 200 which places a Max HP down effect on the monster, bringing its maximum HP recovery to 800 HP, or 800/1000. ( the HP bar wouldnt show this as a HP down effect, just that the monster can never heal its self over that point.
Pain
50 MP
2 second cast
Effect: augments all enfeebles on the target based on the casters enfeebling magic skill, increases Remaining duration by 30 seconds. see individual enfeebles for effects.
Para> Reduces the monsters TP Usage Frequency
Slow> Increases the monster's Weaponskill Charge time
Blind> lowers the monsters evasion
Gravity> reduces the monsters attack speed
dia > Reduces the monsters Elemental Resistance
Bio > Reduces the monsters Special Defense.
Addle > Reduces the Monster's Magic Accuracy.
Wound > Causes Damage over time equal to 1% of Wounded HP value ( the ammount of HP that the monster cannot recover)
VeilgaNukes
160 MP
5 second cast time
Effect: Increases resistance to all status ailments
Vigilga
200 MP
5 second cast time
Reduces the damage from Area of effect abilities.
Renew
100MP
3 second cast time
10 second recast time
Effect: Returns all enhancing magic spells cast by the caster to their maximum values. does not work on buffs NOT applied by the caster.
Ruin:
25 MP
1 Second Cast time
3 second recast time
Effect: Deals weak light based damage, increases the next source of elemental damage by +X%. Effect is cumulative, stacks up to 5 times, each application is worth +5% damage. effect wears off when struck from ANY source of elemental damage other then the spell Ruin.
Job Abilities:
Blitz
60 seconds
Delivers a two fold attack. Additional effect: Enhances Enspells
Hidden effect: If an Enspell is currently active on your charachter, then you will preform an "elemental blitz" which is Much more effective then a normal blitz, and carries beneficial effects. (the text log of the blitz effect will be changes based on the currently active enspell Example: enfire is active, Blitz will be displayed as fire blitz)
damage is based off of main hand weapon damage, and the current damage of any enspell.
the use of blitz will enhance enspell and enspells II in different ways
heres an example of how it would improve enfire : Increases Enfires Damage by 100% for 60 seconds, Allows EnfireII to activate on all melee swings for 30 seconds:
Unique blitz effects;
Inferno Blitz> Deals Fire damage, Plauges Target, increases ice based damage dealt to target.
Subzero Blitz> Deals ice damage, Binds Target (breaks after 15 seconds, not by damage), Increases Wind based damage dealt to the target
Whirlwind Blitz > Deals Wind damage, Mutes Target, increases Earth based damage dealt to the target
Fissure Blitz > Deals Earth damage, Petrifies Target ( Not broken by damage, lasts max 15 seconds), increases thunder based damage dealt to the target
Gigavolt Blitz > Deals thunder damage, Stuns Target ( Extremely potent stun), increases Water based damage dealt to the target
Torrential Blitz > Deals water damage, Lowers Targets Magic defense, Increases Fire based damage dealt to the target.
so anywho... day of boredom in jeuno invented this >_> sorry if people dont like it, or the notion of giving rdm a reason to melee