Originally Posted by
Bersty
Camate,
Thank you for your reply. I am happy to see that they will be lowering the cost of temporary items in Nyzul Isle. As someone who has worked long and hard to obtain the necessary points to continue in my quest for a Mythic Weapon, I am happy that I won't have to "fear" going below the 150k mark due to experimenting with this new Neo-Nyzul.
On that note; however, I do have some feedback in regards to the Alexandrite and this new content. As a player base, we are currently unaware of what may come down the road in terms of changes to Salvage; as such, when it was announced that Alexandrite would become available through the new Nyzul Isle content, I must say, I was very excited. I was hopeful that this would increase the supply of Alexandrite on a more than sub-par level server wide. I choose to use the wording "sub-par" because, truthfully, I am not the only one who feels that the drop rate in this new content does indeed still require some investigation.
It is no mystery that the quests and items involved in the initial creation of a Relic, or Empyrean weapon require a much different process than that of the Mythic weapons; as such, I feel the requirements are still quite reasonable with the Mythic Weapons with the exception of a few things, the number one thing of which being Alexandrite.
I have always felt that one of two things needed to be done to help "balance" the difficulty of creating the initial weapon itself (Mythic, vs. Relic/Empyrean):
1. Reduction in the number of Alexandrite required for quest completion (I truly believed that this wasn't something that would change, or that actually needed to be changed; however, I still felt it could have been a solution)
or
2. A more likely solution; to increase the availability of Alexandrite through both Salvage and Nyzul Isle. I feel that much can still be done to increase the drop-rate of both individual pieces of Alexandrite as well as the pouches which yield random amounts of the item.
As you can see, option 2 was clearly more probable from the beginning, and I am happy to see that some effort has been taken to pursue this route; however, I feel the changes *SHOULD* be far from over in regards to the drop rate (in both Salvage and the new Nyzul Isle).
Are you able to comment on the this topic? Perhaps shed some light on what the development team is planning in regards to the Mythic Weapon quests' future (will it see any changes)? Most importantly whether or not more balancing will be done to the drop-rates of Alexandrite in Nyzul Isle, as well as Salvage?
Thanks in advance,
~Bersty