Originally Posted by
Rambus
I agree that SCH needs changing. There are a lot of imbalances ever since 80 came out with job vs. job but since this is about SCH here is my concerns for SCH while trying to have balance concern with the other jobs.
A lot of things said here I agree with already so I would like to say I support them.
About cure V, this spell needs to be given to any job that has cures for a main now. Logic of progression with the fact you’re seeing people in abyssea up to 3-4k hp reflects this is a must. All I can say is drop the static enmity on cure V that exists now. Give WHM an enmity down for cures as a trait that works outside current enmity caps. Giving such a trait and dropping the enmity rules for cure V will allow it to be reasonable to give cure V to RDM, PLD and SCH.
AS said earlier tabula rasa has too much time wasted using the other job abilities? Have Alacrity and parsimony atomically activated when under dark arts, and penury, celerity when under light arts. If you have the merit stratagems have those auto trigger as well. Allow light arts and dark arts to be used freely when under Tabula rasa.
Merit stratagems:
First all merit stratagems need to be one charge. Making them cost 2 means you can only use them with tablua rasa.
Altruism: This merit is useless because we have no light base nuke or critical light spell like a light based sleep spell that uses light arts/ addendum: white
Focalization: useless right now because magic accuracy is a joke in the current state of the game
Tranquility: nice concept would be useful with a 1 charge cost.
Equanimity: nice concept would be useful with a 1 charge cost.
Modus Veritas is useless now and a useless merit after the changes made to it.
Enlightement:
Does not follow the game description in what it does, it needs to be changed where you can like cast Reraise II that costs 135 mp under black arts.
Savant's pants +1/+2:
Going from +1 to +2 is not a real upgrade. In general this gear is useless because like I said before magic accuracy is a joke with the game in the current state. I also find it a bit unfair that gear like this is just an Enfeebling macro. Having too much situational gear like this is part of the reason we still have inventory space issues.
Savant's Gown +2:
It’s really hard for casual gamers to know what the enhancement is and even for hard core gamers it’s not an easy thing to test and takes a lot of time to do so. Please give more information on what it does please.
Savant's bonnet +1/+2:
This gear I used as an Ebullience macro and Enhancing magic. I would not mind toning down the bonus for Ebullience if you add real nuking stats on it like INT and MAB so it can be used more often. Like what I said about the SCH pants, too much situational gear like this is why people continuously complain about inventory issues.
Set bonuses do not do enough to agure full set over macro changes. If you want to keep the set as is then the set bonus needs to be better.
A way to do AoE light enfeebling magic like making silance AoE
A way to dark enchaacing magic to get the bonuses of perpetuance.
AoE haste, No reason not to allow it since say whm/sch can still AOE haste and stoneskin when needed.