Given the tone of many of our responses, or at least my responses, I wouldn't be surprised if Camate is hatching his own plot for revenge.
"Oh, hey, it turns out these things aggro to Flash being cast on them while another monster is still at 75%. Consider that one tested, guys!"
"AFK for 52 minutes before handing out linkshells. Company policy!"
"Nashmau Stew: my favorite!"
Just reminding everyone that tonight at 6:30PM (PST) we will be gathering on the test server to do some Legion. Hoping to see everyone there!
Devin "Camate" Casadey - Community Team
Early morning here... so I think I'm going to miss it.
Working as intended!
I hope everything goes well, and that you'll get some good testing done.
Just try to remember to have some fun while at it. ^^;
...or so the legend says.
[SIZE="5"]I still want some of these![/SIZE]
The difficulty bar honestly feels set very high. Not impossible, but our testing has shown you need to be VERY organized to make this happen. I have a feeling only a limited selection of jobs are going to be percieved as valuable.
Once we really hunkered down and hammered out a strategy, things went fairly well but we were still unable to fully overcome the challenge. at least clearing the first wave seems to be the only thing required for progression.
It would be nice if we could create multiple legion pages in order to allow unique group configurations to be formed more easily. For the test event, after a horrible faliure the first run, we decided to split up into three groups of 12 to take each of the three monsters separately and at the same time (this proved to be a decent strategy, though not perfect). It was rather difficult to set this up, because we had to plan it out beforehand, form two alliances, then reconfigure into the 3-alliance group setup we wanted after entering the lobby area. It would have been better if we were able to configure our parties the way we wanted before entering. The good news is this strategy enabled us to successfully clear the first wave, albeit not with enough time left to have a chance at killing anything more.
As an aside: I don't like the look of this place visually. We go to the "hall of skies," we expect the arena to have a theme that matches the description. Instead, we get an area that looks like GM Prison. I also somewhat expected unique music, though I suppose that the current audio/visual experience may not be complete.
Finally: In an event with a strict time limit, the second wave of monsters takes a fairly significant time to appear. The wait time should be reduced or eliminated, as players should know going into this that when the first wave is defeated, new monsters will spawn- they can move the group to an appropriate location before finishing the last monster.
Last edited by Alhanelem; 02-11-2012 at 05:13 PM.
Finally, the challenge and throwback to the old school that *some* of us have been waiting for!
It's great that there's content you can't one-shot the first or second time you try it. That's how it should be, taking time to learn and devise strategies that work. It sounds great, wish I could have been there to try it ;D
It was a good run, nice atmosphere too. I also enjoyed that the reps were able to contribute and have some fun too I hope.
Hopefully more events like this can happen in the future.
Go exp though
Last edited by Zubis; 02-12-2012 at 08:15 AM.
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