I tried to post this thread before, but I think I did something wrong, so I'm restarting it here. I think they should make a third group of merits for each jobs for meritting 2 hours, and there should be different small bonuses given to using the two hours, but not decrease the recast time of two hours altogether. Here's my idea of how it may look.
The following is fictional and a hopeful to see in the future.
Group 3: Only effective as level 96 or higher.
[5-5-5-5-5]
Max combo: 10 (for each job)
Max per item: 5
Warrior:
Group 3:Monk:
- Mighty Strikes Duration (Mighty Strikes lasts 5 additional seconds per upgrade.)
- Warpath (Accuracy bonus while under Mighty Strikes. +5% accuracy per upgrade.)
- Rousing Shout (Other party members gain additional critical hit rate while you're under Mighty Strikes. +3 critical hit rate per upgrade.)
- Berserker's Way (Double attack bonus while under Mighty Strikes. +2 double attack per upgrade.)
Group 3:White Mage:
- Hundred Fists Duration (Hundred Fists lasts 3 additional seconds per upgrade.)
- Razor Focus (Increases counter rate while under Hundred Fists effect. +1 counter rate per upgrade.)
- Thousand Fists (All nearby party members gain a delay reduction while you're under Hundred Fists. Delay reduction for party members is 2% per upgrade.) [/I]
- Power Hits (Gain a critical hit rate bonus while under Hundred Fists. Critical hit rate is +1 per upgrade.)
Group 3:Black Mage
- Benediction Afterlight (Grants a Regen effect to all players affected by Benediction. Potency of Regen is increased per upgrade.) Regen is 3/tick at first upgrade, and increases by 1/tick per upgrade. This effect lasts for 1 minute.
- Benediction Afterburst (Grants a Refresh effect to all players affected by Benediction. Potency of Refresh is increased per upgrade.) Refresh is 2/tick at first upgrade, and increases by 1/tick per upgrade. This effect lasts for one minute.
- Benediction Afterrush (Grants a Regain effect to all players affected by Benediction. Potency of Regain is increased per upgrade.) Regain is 1/tick per upgrade. This effect lasts for 40 seconds.
- Life Wave (When you use Benediction, you grant to all affected players MP in addition to its normal effects. MP granted is 10 percent of maximum per upgrade.)
Group 3:Red Mage
- Manafont Duration (Manafont's duration is increased by 5 seconds per upgrade.)
- Firefont (Increases potency of fire magic spells you cast while under Manafont.) Increases Magic Attack and Magic Accuracy for your fire elemental black magic spells.
- Icefont (Increases potency of ice magic spells you cast while under Manafont.) Increases Magic Attack and Magic Accuracy for your ice elemental black magic spells.
- Windfont (Increases potency of air magic spells you cast while under Manafont.) Increases Magic Attack and Magic Accuracy for your air elemental black magic spells.
- Earthfont (Increases potency of earth magic spells you cast while under Manafont.) Increases Magic Attack and Magic Accuracy for your earth elemental black magic spells.
- Thunderfont (Increases potency of lightning magic spells you cast while under Manafont.) Increases Magic Attack and Magic Accuracy for your lightning elemental black magic spells.
- Waterfont (Increases potency of water magic spells you cast while under Manafont.) Increases Magic Attack and Magic Accuracy for your water elemental black magic spells.
Group 3:Thief
- Chainspell Duration (Duration of Chainspell increases by 5 seconds per upgrade.)
- Mana Leak (For every black magic spell you cast while under Chainspell, you give MP to all other players in your party. MP given is 1 per upgrade.)
- Radiance Leak (For every white magic spell you cast while under Chainspell, you give HP to all other players in your party. HP given is 2 per upgrade.)
- Chainburst (While under Chainspell, your spells gain potency each time you cast a spell. Maximum potency increases per upgrade.) Your spells gain +1 Magic Attack and +1 Magic Accuracy every 2 you cast, with maximum potency of +4 per upgrade to each. This potency bonus ends with Chainspell.
Group 3:
- Perfect Dodge Duration (Duration of Perfect Dodge increases by 5 seconds per upgrade.)
- Shadowstrikes (You gain a bonus to triple attack while under Perfect Dodge. Bonus is 1 percent per upgrade.)
- Taunting Dodge (While under Perfect Dodge, you and all nearby allies gain a bonus to "Killer" effects. Bonus is +1 per upgrade.)
- Mislocation (While under Perfect Dodge, all nearby allies gain an evasion bonus. Bonus is 3 per upgrade.)
That's my take on the original six jobs. I can do the others, but I'm headed to bed now. Maybe tomorrow.
Edit: Accidently put Warcry where I meant Mighty Strikes. Fixed it thanks to someone pointing out that typo.