Not a lot of information, but this sounds like a huge improvement over total immunity.
Not a lot of information, but this sounds like a huge improvement over total immunity.
I really hope they remember this for future content. It would be pretty pointless to open up Aby and VW now that they are winding down just so you can make it worthless for new content.
I'm a RequieSCAT-MAN!
Part of me wants to jump for joy, but then I remember this is SE. They could of removed the resistance for the abyssea stuff and all the old stuff, but kept it on all the tier 3 / 5 / 6 Voidwatch mobs and Legion (a few select NMs).
I'll reserve my judgement for what we can see on the test server.
Ohh and we need more actual enfeebles to go along with the reduced resistance.
Well this is a welcome thing to see first thing in the morning. Let me just take a minute and reinforce some of the thing's that have already been mention here.
Merit spell's on RDM really do need attention. Having them start out as only merely as strong as there tier I counter part's just blow's. They should be double the strength after the first merit. And only get better every merit after that. I think i'll save my hip hip hurray's about the resistance thing til after we see the result's of the adjustment's.
I also Agree with Saevel, it's way past time to see some new enfeeble's. By now we should at least have a poison III. And some new debuff's against magical resistance and magical accuracy.
So as positive as this is, I look forward to hearing more news about enhancing magic next?
Will this also apply to enfeebling-type spells from other jobs (ninjutsu, songs), or does it specifically apply only to Enfeebling Magic?
Also, does this address the issue where absolutely nothing "Impossible to Gauge" is vulnerable to Requiem at all?
Giving NMs different degrees of Movement Speed Down Reduction would allow Gravity to land for the Evasion Down without granting much, if any, movement speed reduction as well.
Some immunities are to be expected. An Ice Elemental should be outright immune to Paralyze, but very resistant to Silence. And a cast-heavy NM would be expected to be immune to Silence (since it's an on-off debuff), but not to Paralyze or Slow.
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I'm worried about how they'll implement it. NM's not only have resistance but they also have potency reduction. Example is paralyze, it can land on NM's but it'll rarely if ever proc. Cast it on a IT monster and it proc's constantly. I don't see NM's having 70+ MND over a level 107 monster. Instead SE just hard coded it to be floored proc rate even if it lands. Un-nerfing resistances would do nothing if the NM's still have floored potency.
Also, and this is to the CR / Dev's.
Will SE please introduce new enfeebles. We received a Gain / Boost line of spells to increase our stats, can we please have an identical line of spells to reduce the monster's stats. We need more enfeebles then lol-break / adle / gravity II, much more.
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