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  1. #1
    Community Rep Bayohne's Avatar
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    Mar 2011
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    Battle Balance Adjustment: TP Gained through Use of a Weaponskill

    Since increasing the level cap to 99, we have been making systematic adjustments to jobs, battles and various other parameters.

    The reason being that since our original plan was to maintain the level cap at 75, it was necessary to make adjustments to allow continued growth up to level 99 and to be able to add other types of new content.

    We plan on addressing the following three issues with the next round of adjustments.
    • Resistance to Enfeebling Magic
      We will be removing the instances of enfeebling magic not taking effect on monsters and HNMs that have resistance to specific elements. A very small number of special monsters will maintain the ability to completely resist enfeeblement, but it will become possible to cast enfeebling spells on most monsters that used to resist outright.
      ※Spells will not take effect every time and spells may still be resisted if your enfeebling skill is low. Monsters with high resistance will be enfeebled for a shorter amount of time.
    • Cure Potency
      Cure potency will be affected more significantly by healing magic skill. If a player has high healing magic skill, cure potency will be greatly increased, but low healing magic skill will have almost no effect on cure potency. The effect of skill level on cure potency will vary based on the type of cure, but cures lower than Cure V will be affected the most. Note that Curaga, Cura and Waltzes will not be affected.
      • Cure I-IV: Up to 1.4 times the normal cure potency
      • Cure V-VI: Almost no change
      With this adjustment combined with the increase of cure potency mentioned earlier, we would like to increase opportunities for mages jobs other than white mage to serve as healers.
    • TP Gained through Use of a Weaponskill
      We will be adjusting the specs of save TP so that it serves as the minimum possible TP amount gained through using a weaponskill. In other words, the greater the amount of TP gained through the weaponskill and the save TP value itself will be the actual TP gained.

      For example:
      • Save TP value is 20, TP gained through the weaponskill is 25: 25TP
      • Save TP value is 20, TP gained through the weaponskill is 15: 20TP
      • Save TP value is 20, weaponskill misses: 20TP
      The TP gained after using a weaponskill will be more stable, but there will be fewer instances where players gain a very large amount of TP through one weaponskill. Also, with the adjustments to save TP, samurai’s job ability Hagakure’s save TP effects will be increased.

    We would like the discussion in this thread focus on “TP Gained through Use of a Weaponskill” exclusively.

    For the other two topics, please refer to the following threads:

    Resistance to Enfeebling Magic
    http://forum.square-enix.com/ffxi/threads/20484 
    Cure Potency
    http://forum.square-enix.com/ffxi/threads/20485
     
     
    (4)
    Matt "Bayohne" Hilton - Community Team

  2. #2
    Player Spiritreaver's Avatar
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    Jul 2011
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    211
    Character
    Spiritreaver
    World
    Siren
    Main Class
    DRK Lv 99
    Quote Originally Posted by Bayohne View Post
    • TP Gained through Use of a Weaponskill
      We will be adjusting the specs of save TP so that it serves as the minimum possible TP amount gained through using a weaponskill. In other words, the greater the amount of TP gained through the weaponskill and the save TP value itself will be the actual TP gained.

      For example:
      • Save TP value is 20, TP gained through the weaponskill is 25: 25TP
      • Save TP value is 20, TP gained through the weaponskill is 15: 20TP
      • Save TP value is 20, weaponskill misses: 20TP
      The TP gained after using a weaponskill will be more stable, but there will be fewer instances where players gain a very large amount of TP through one weaponskill. Also, with the adjustments to save TP, samurai’s job ability Hagakure’s save TP effects will be increased.
    Will the developers be adding in gear with "Save TP"+ that DD jobs will have reasonable access to? Or will this ability remain one of limited accessibility(SAM JA, roll from a COR, or atma/atmacite)?
    (2)

  3. #3
    Player Byrth's Avatar
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    Mar 2011
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    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Save TP would go from being useful to almost useless. It's your move, but this strikes me as a bad decision.
    (18)

  4. #4
    Player Insaniac's Avatar
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    Mar 2011
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    Character
    Insaniak
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    Lakshmi
    Main Class
    THF Lv 99
    I can't figure out if this is an intentional or unintentional SAM buff.
    (1)
    ↓ Trolling sapling ↓

  5. #5
    Player Greatguardian's Avatar
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    Mar 2011
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    Quote Originally Posted by Insaniac View Post
    I can't figure out if this is an intentional or unintentional SAM buff.
    All SAM buff are intentional SAM buff.

    http://tvtropes.org/pmwiki/pmwiki.ph...sAreJustBetter
    (5)

    I will have my revenge!

  6. #6
    Player DarkBass's Avatar
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    Jul 2011
    Location
    Bastok
    Posts
    98
    Character
    Darkbass
    World
    Quetzalcoatl
    Main Class
    SAM Lv 99
    Uh... im missing the part where you guys are angry. How exactly is having a minimum amount of tp towards your next weaponskill (the minimum amount being 20, even if you miss) or a getting large amount of tp back sometimes when it connects bad?
    (2)
    The one who walks the road of Twilight. Bow to no one. Defeat everything.

  7. #7
    Player Greatguardian's Avatar
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    Mar 2011
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    Do you not know how Save TP works as of now?

    This nerf will effectively castrate Miser's Roll. Even an XI Miser's will not shave off a hit for any 2-hand/ranged DD unless they specifically gear for it, which is stupid and won't happen.
    (7)

    I will have my revenge!

  8. #8
    Quote Originally Posted by Spiritreaver View Post
    Will the developers be adding in gear with "Save TP"+ that DD jobs will have reasonable access to? Or will this ability remain one of limited accessibility(SAM JA, roll from a COR, or atma/atmacite)?
    they already have a big one, the weapon made from the weapon skill path in Magian Trials. Noone uses it anymore because they're all about the new weapon skill from an Empy weapon, but the option IS there. Personally, I love my Fusetto +2 on my dancer, and I'll be upgrading it. Also, if they ever do the adjustment to Raja's they mentioned about a year ago to accomodate for the game not being level 75 anymore, there's another one...
    (1)

  9. #9
    Player Insaniac's Avatar
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    Mar 2011
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    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    In case no one picked up on the SAM buff. This nerf takes every 2h DD in VW from a 2-hit to a 3 or 4-hit depending on haste and regain. SAM however drops to a 2 or 3 hit.

    If I'm wrong someone please correct me.
    (2)
    ↓ Trolling sapling ↓

  10. #10
    Player Insaniac's Avatar
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    Mar 2011
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    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Glamdring View Post
    they already have a big one, the weapon made from the weapon skill path in Magian Trials. Noone uses it anymore because they're all about the new weapon skill from an Empy weapon, but the option IS there. Personally, I love my Fusetto +2 on my dancer, and I'll be upgrading it. Also, if they ever do the adjustment to Raja's they mentioned about a year ago to accomodate for the game not being level 75 anymore, there's another one...
    That's Store TP, champ.
    (2)
    ↓ Trolling sapling ↓

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