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Thread: [dev1086] Dark Seal

  1. #41
    Player Zeroth's Avatar
    Join Date
    Mar 2011
    Posts
    21
    Character
    Narok
    World
    Quetzalcoatl
    Main Job
    DRK lv. 95
    I would much rather see a reduction to casting time than to recast time. DRK only really had a few spells that were actually beneficial to begin with: drain, drain II, stun, absorbs, and dread spikes. If they were to reduce the casting time of dark magic it wouldn't really have an effect on stun but would be beneficial for every other spell.

    Cemate you say that Dark Seal is not to be used for spells such as dread spikes, but rather spells against the enemy, but the other half of DRK's spells are completely impractical to use, such as elemental magic. I guess in short, I think DRK should have 1 job trait that lowers dark magic casting time, and another job trait that lowers recast time for enfeebling/elemental magic.
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    Last edited by Zeroth; 02-19-2012 at 11:17 AM.

  2. #42
    Player Fyreus's Avatar
    Join Date
    Mar 2011
    Posts
    182
    Character
    Fyreus
    World
    Sylph
    Main Job
    SMN lv. 98
    They could put a 3 infront of that 8 on the af2+2 head to kinda resolve this a bit. I have a feeling we didn't fully consider the gear out there and future gear but then again we KNOW how they operate.
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  3. #43
    Player Lost1anguage's Avatar
    Join Date
    Mar 2011
    Posts
    4
    Character
    Nausi
    World
    Ragnarok
    Main Job
    PLD lv. 90
    I seriously hope that the casting time reduction affects all our magic, instead of just dark magic. I would love use in conjunction with Impact and Bale Feet +2 to grab a quick 100+TP.
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