For those who didn't read
Assassin's Charge Merits are giving a 25% Bonus to Accuracy with Each Merit (Total of +100% Acc)
Feint Is giving ~25% higher Chance to upgrade TH (total of +100% Chance)
That said, Lets discuss!:
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Assassin's Charge Change?
Useless!. Sorry if that comes off harsh . Assassin's Charge is 99% of the time stacked with Sneak Attack, or Trick Attack, to provide best results. Accuracy bonus would be 100% Worthless (Since, SA/TA Guarantees all hits are successful on the first round of Main hand/Offhand Swings) . Could we please re-evaluate this? Perhaps:
"Increases Triple Attack Damage From Assassin's Charge by 5% Per Merit, Total 20%". (Would be a weaker version of Overwhelm, Still limited by Direction (SA) or Restricted by Person (TA))
**Alternatively, If thats too powerful, 2.5% Per Merit, Total 10%.
**Alternatively, If that too is too powerful, a simple "increases Attack by 25%" Would be more beneficial. Accuracy is just... Useless for it is what i'm getting at :X
Please Consider it ^^;
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Feint's Change?
I don't want to talk about it. Treasure Hunter is a touchy Subject for THF, Suffice to say, I'm going with 5/5 Feint merits, 1/5 Assassin's Charge, 4/5 Aura Steal.
Only reason i'm staying with 5/5 Feint is because Ambush is still Garbage due to its directional restrictions.
Your Opinions, Views? I know some Thieves out there want to talk about it.
How will this effect your current merit set up?