Originally Posted by
Jile
I love SMN almost as much as BST but regardless I was trying to make a valid point to a main SMN that he might relate to since it didn't seem he related to the perspective of BST's.
This entire freaking "TH problem" can be fixed by SE making TH stacking actually "work" rather than remain broken, like it is.. TH3 from a naked THF shouldn't have the same drop rate generally speaking as when something dies with (exaggerating) TH100... and presently, I believe it does for the most part...
Ppl on this thread complaining about hoarding of mobs... I have a harder time with the small groups that come in and agro all mobs and sleepga them, trying to keep them all for themselves than I ever have had from a few BST in a zone... So what's next?
The way Dynamis is now needs looked at - whether its a solo BST or some small group taking all the mobs, I personally believe the old zone limits on how many people can enter is too high to be "friendly" in the 99 world. Either Dynamis needs to have a 12 person cap on all zones - perhaps once 12 ppl enter a zone, any additional ppl would enter a different instance of that zone so things could be nicer for everyone all around? Another thought would be that if someone has red claim on a mob, any yellow mob they pull more than 10 yalms from its pop location would de-agro and go back to its pop location regardless of status like sleep/etc..
I hate to say it but.... perhaps setting 'all' mobs 'all' the time to be proc'able by everything, JA/WS/MA but make it a specific one each claim and you still have to guess which JA/WS/MA but wouldn't have to cycle mobs and camps 3 times a game day so each group could set a camp in their SeaCom and we might get more concept of 'respect of camp' that people associate with old xi tradition in xp locations (tho that didn't always happen that's the core of the complaint, lack of respect for others).