Hello.
I’d like to inform you all about the final number of required items for the relic/mythic/empyrean weapon trials that were implemented during today’s version update.
Adjustments were made to the second stage trials with the same way of thinking as the adjustments made to the first stage. The below are the finalized numbers:
Relic weapons-Stage 1 required items: 5Mythic weapons
-Stage 2 required items: 250
-Stage 1 required items:3Empyrean weapons
-Stage 2 required items:150
-Stage 1 required items:60When we adjusted the numbers for the first stage, we had mentioned that as a goal, it would be possible for more than half of players that have the respective level 95 item to complete it. However, we didn’t touch on the time it would take to complete these trials and since the appropriate difficulty we imagined caused confusion, I’d like to explain about this point a bit.
-Stage 2 required items:3,000
Stage one trial completion time
A good amount of time will be required to complete this trial. The reason being that since these are items with exceptional stats for high level characters, there needs to be an appropriate difficulty level for obtaining them.
If beginning the trials right after implementation, and without competition, we expect the fastest person to complete the relic/mythic weapon trials in less than a week. However, since this item collection will be done in parties and alliances, along with others that also wish to lot on the items, if trials are worked on continuously, and players complete this trial in order, we expect more than half to complete the trial in roughly 3 months.
(We expect empyrean weapons to take quite a bit longer.)
This is the average completion time, so by getting help from others and also purchasing these items, the completion time will be reduced further.
Congestion
In regards to relic and mythic trials, we expect decentralization with the steps leading up to the final boss.
We have seen instances of the below comments on the forum, but due to certain reasons we will need to put them off.
-Make monsters in steps along the way drop the items
As long as it’s the same route, this will not serve to avoid congestion and will only make collecting the items easier. In this case, it would become necessary to lower the drop rate and/or increase the number of items required.
As a result, in addition to the number of fights increasing, there would be foreseeable congestion with the paths that have less steps and quicker to get through.
-Increase the number of ???
There are a lot of parts that were created based on the fact that there is only one ???, so increasing the number of ??? is not easy and was not selected as a method.
Stage 2 items
First, I’d like to once again share the thought behind the status of the stage 2 items.
To put the above in a different way, the stage 2 item is a kind of achievement and one that serves to fulfill self-satisfaction.
By upgrading to the stage 2 item, it will be possible to activate the afterglow effects, but the player who activates the afterglow will not receive the benefits of the effect for themselves, and the reason for this was to make it so this upgrade is not essential.
The same reason applies to why stats are not increased for the stage 2 items.
Also, graphical effects have been added to each item and this was done so players around you would see it and think, “Oh, nice that person upgraded all the way to stage 2.”
When gauging a monster’s strength, we do not make balance adjustments on the basis of relic/mythic/empyrean weapons. Furthermore, we have no plans to make adjustments to monster strength based on the possession of stage 2 weapons in the future.
We greatly appreciate your understanding of these reasons and intentions.