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  1. #291
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712
    Hello.

    I’d like to inform you all about the final number of required items for the relic/mythic/empyrean weapon trials that were implemented during today’s version update.

    Adjustments were made to the second stage trials with the same way of thinking as the adjustments made to the first stage. The below are the finalized numbers:

    Relic weapons
    -Stage 1 required items: 5
    -Stage 2 required items: 250
    Mythic weapons
    -Stage 1 required items:3
    -Stage 2 required items:150
    Empyrean weapons
    -Stage 1 required items:60
    -Stage 2 required items:3,000
    When we adjusted the numbers for the first stage, we had mentioned that as a goal, it would be possible for more than half of players that have the respective level 95 item to complete it. However, we didn’t touch on the time it would take to complete these trials and since the appropriate difficulty we imagined caused confusion, I’d like to explain about this point a bit.
     
    Stage one trial completion time
    A good amount of time will be required to complete this trial. The reason being that since these are items with exceptional stats for high level characters, there needs to be an appropriate difficulty level for obtaining them.
    If beginning the trials right after implementation, and without competition, we expect the fastest person to complete the relic/mythic weapon trials in less than a week. However, since this item collection will be done in parties and alliances, along with others that also wish to lot on the items, if trials are worked on continuously, and players complete this trial in order, we expect more than half to complete the trial in roughly 3 months.
    (We expect empyrean weapons to take quite a bit longer.)
    This is the average completion time, so by getting help from others and also purchasing these items, the completion time will be reduced further.
     

    Congestion
    In regards to relic and mythic trials, we expect decentralization with the steps leading up to the final boss.
    We have seen instances of the below comments on the forum, but due to certain reasons we will need to put them off.
    -Make monsters in steps along the way drop the items
    As long as it’s the same route, this will not serve to avoid congestion and will only make collecting the items easier. In this case, it would become necessary to lower the drop rate and/or increase the number of items required.
    As a result, in addition to the number of fights increasing, there would be foreseeable congestion with the paths that have less steps and quicker to get through.
    -Increase the number of ???
    There are a lot of parts that were created based on the fact that there is only one ???, so increasing the number of ??? is not easy and was not selected as a method.

     
    Stage 2 items
    First, I’d like to once again share the thought behind the status of the stage 2 items.
    Quote Originally Posted by Gildrein View Post
    Stage 2
    Possible upgrades will include special animations along with "Afterglow" effects that grant status benefits to party members.
    The corresponding Magian trials will be exceedingly difficult to complete, such that only a select number of PCs will be able to upgrade weapons to this stage.
    To put the above in a different way, the stage 2 item is a kind of achievement and one that serves to fulfill self-satisfaction.

    By upgrading to the stage 2 item, it will be possible to activate the afterglow effects, but the player who activates the afterglow will not receive the benefits of the effect for themselves, and the reason for this was to make it so this upgrade is not essential.
    The same reason applies to why stats are not increased for the stage 2 items.

    Also, graphical effects have been added to each item and this was done so players around you would see it and think, “Oh, nice that person upgraded all the way to stage 2.”

    When gauging a monster’s strength, we do not make balance adjustments on the basis of relic/mythic/empyrean weapons. Furthermore, we have no plans to make adjustments to monster strength based on the possession of stage 2 weapons in the future.

    We greatly appreciate your understanding of these reasons and intentions.
    (6)
    Devin "Camate" Casadey - Community Team

  2. #292
    Player
    Join Date
    Mar 2011
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    274
    “Oh, nice that person upgraded all the way to stage 2.”
    Unfortunately it's more like, "Oh, that guy was stupid enough to waste time/gil upgrading to stage 2." Aftermath effects are pointless, etc, etc; it's been said a million times.

    (We expect empyrean weapons to take quite a bit longer.)
    Is this serious? The devs think it's going to take (half of) empyrean users over 3 months to upgrade to 99? It's 60m gil... That's less than a single month of dynamis farming currency.

    Assuming you can kill ADL with 12 people, that's 60 days of dynamis. If you can manage 2 kills per run, that's 30, but that's asking a lot for a 12 person group, and it would STILL take longer than upgrading an empyrean.

    Come on guys... really?
    (8)

  3. #293
    Player Kimble's Avatar
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    Mar 2011
    Posts
    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    So stage 1 went from "majority" to "about half"? lol.
    (6)

  4. #294
    Player Erics's Avatar
    Join Date
    Jul 2011
    Posts
    72
    Character
    Erics
    World
    Asura
    Main Class
    BLU Lv 99
    Camate, you brought absolutely nothing to this thread. No offence. We are all asking about how you plan to keep things into circulation. Instead, you come and give us information we already knew about. Thanks. -.-
    (3)

  5. #295
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Camate View Post
    “Oh, nice that person upgraded all the way to stage 2.”
    Acully i'll think yea he wasted 50 stage 1 relics, with a side thought of how much the devs don't listen to us.

    should of been 50 of a different item that dropped of ADL so stage 1 would of fed Stage 2 and some stage 1 users would of stayed to help finish other but as there say common sense isn't what FFXI works on lol.
    (8)
    Last edited by Rezeak; 02-14-2012 at 10:52 AM.
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  6. #296
    Player Kysaiana's Avatar
    Join Date
    Aug 2011
    Posts
    128
    Character
    Kysaiana
    World
    Siren
    Main Class
    SAM Lv 99
    Quote Originally Posted by Kimble View Post
    So stage 1 went from "majority" to "about half"? lol.
    51% is a "majority" so I guess they were technically correct...
    (2)

  7. #297
    Player Nightfyre's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Nightfyre
    World
    Fenrir
    Main Class
    BLU Lv 99
    I want some of what the devs are smoking.
    (17)

  8. #298
    Player Qtipus's Avatar
    Join Date
    Mar 2011
    Posts
    18
    Character
    Qtipus
    World
    Odin
    Main Class
    DRK Lv 95
    How do you guys post stuff like this with a straight face or at least come off as avoiding any sort of attempt to get the developers to stop being so sadistic?

    I upgraded Gungnir when the kill shot trials were still 8K+ only to watch you guys nerf them by 80% and was rather pissed off. I was satisfied with the Glacier (especially post neo-Dynamis) and Xarc trials. I fail to understand how the developers can go from Fail Trials to Correcting Fail Trials to Good Trials to Fail Trials again.

    Only way I'm upgrading Gungnir to 99 at this point is to either wait for the inevitable nerf, waste my energy hoping people would be sensible with bazaar prices for that item or waste my energy hoping SE adds those items as a drop from high level critters in the zones. I sure as hell am not dragging an entire linkshell or shout group out to kill ADL upwards of 250+ times just to fuel some sadistic developer's lack of insight into the playerbase they're developing for.
    (10)

  9. #299
    Player Unctgtg's Avatar
    Join Date
    Mar 2011
    Location
    Sandoria
    Posts
    361
    Character
    Unctgtg
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Again SE failed to listen to its player base. Camate nothing against you, but this thread and MANY others were completely ignored, deleted, locked, unlocked. Is this the way SE has become, ignoring its own playerbase. Guess so, really sad. You asked what we wanted, we gave it to you. Yet all was ignored.

    SE's logic is beyond reasoning, it is downright offense to the public, seer stupidity. You have offended us time and time again, this time you are ruining a game that has brought so many of us fun over the years. When you have no player base left, you will have no profits to fund other ventures within the company.

    I ask you this, is this good business, NO.
    (12)
    Last edited by Unctgtg; 02-14-2012 at 11:50 AM.
    99 Drk, 99 Sch, 99 Bst, 99 Geo and a ton of other jobs there
    110 +5 Bonecraft
    Level 99 Relic Scythe

  10. #300
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Camate View Post
    If beginning the trials right after implementation, and without competition, we expect the fastest person to complete the relic/mythic weapon trials in less than a week. However, since this item collection will be done in parties and alliances, along with others that also wish to lot on the items, if trials are worked on continuously, and players complete this trial in order, we expect more than half to complete the trial in roughly 3 months.

    This is the average completion time, so by getting help from others and also purchasing these items, the completion time will be reduced further.
     
    After much consideration, back peddling with the backspace key, and reconsideration, I've come to the conclusion that there can be only one response:

    /facepalm

    And it will go on for the rest of the night accompanied by /shakeshead. 3 months of Dynamis. 90 days. SE expects it to take a person more or less 90 trips on average to get 5 drops. Um. [deep in thought for several seconds, brb] .... that's 180 hours. WHAT? And the original goal was 20? Which probably would have happened btw if not for our disapproval. Um. I could make money for 700 hours-ish and buy a relic for every job, probably. I could buy a few with 180 hours. Yeah I'm happy with lv95. Grats to everyone who attains their 99 weap, though. I just rather work on more weapons than just one of them to make all of my jobs better. I'll have to worry about 99 down the road.
    (9)


    Regular "John" Doe
    - Not on the Community Team

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