Originally Posted by
saevel
ADL is broken in his current incarnation. You have a flat 33% chance of winning, and that's assuming he doesn't decide to be cheap. His aoe attacks can kill everyone, or put your entire alliance into red HP.
ADL's big issue is that he has ridiculous offensive power, without PD your going to wipe. Once he splits, if you pick the wrong one you wipe. It boils down to a super zerg with a huge portion of luck.
What SE needs to do is,
#1, Remove his ability to spilt, allow him to summon miniature versions of himself but not clones.
#2, Reduce the damage from his AoE attacks and instead give him a large amount of HP, 300,000+ should be enough.
Combine these two together and you get a fight that isn't wholly dependent on luck to win. It turns into an endurance fight instead of a PD zerg.