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  1. #1
    Player Smush's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    58
    Character
    Smushtribal
    World
    Asura
    Main Class
    THF Lv 99

    I think SE should make it a bit easier for us to /war.

    Ever since thf got native dual wield /war has been a nice option as far as dmg output. And if we /nin all the time even when not truly needed it makes it a waist of a job trait imo. the big draw back of /war is that will take a lot of damage and we dont have much hp or def outside are high eva i have a gear set where im 25% haste and +40 eva for when i do pull hate /war but you can't dodge everything even with eva bonus 5 and full eva gear. I think thf should get something simuler to third eye and perfect counter. something to make us dodge the next 2-3 attacks i think that would make it easier to /war to raise are att to a high point which is the point of /war. it helps us over come the weakness of low att from being a 1hander and we take full advantage of are native dual wield trait and not stay stuck on /nin in fear of dieing.
    (0)
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  2. #2
    Player
    Join Date
    Mar 2011
    Location
    All Nation (Sandoria)
    Posts
    28
    THF/War and using dual wield seems like a waste to me. I understand why we all do it but simple logistics of it if you are /war and dual wielding your losing out on Fencer wich is a great bonus to THF especialy. I cant see how SE would ever give thf any other way to evade more than they alredy do. Sadly I have found /WAR not overly viable in most situations becuase of the high damage incured by THF. Short of using Defender wich i doubt you would our only option wound then be to use PDT gear. PDT is pretty widely available to most jobs not just PLDthese days. With the advent of Abysea THF has just become an outrageous DD job even with /NIN. Every time I try other subs they are fun but woefully get me killed in the end due to the lack of shadows. What SE really needsto do is rework the formula for Parrying. Only maybe 5-10% of FFXI players have capped parrying wich is a big bonus. Capped parry and capped evasion on THF would make /war more viable IMO.
    (0)

  3. #3
    Player Ryozen's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Nyosan
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    Single-handing a dagger for Fencer isn't worth giving up the 10% Dual Wield native to THF, in addition to whatever bonuses are gained from the off-hand weapon.

    From a DPS perspective, subbing WAR isn't worth giving up 25% Dual Wield from subbing NIN, either.

    I do agree with you on the topic of Parrying. I capped it back in the lv75 era, but as it turns out it really meant nothing.
    (0)

  4. #4
    Player LordTrey's Avatar
    Join Date
    Mar 2011
    Location
    To good?
    Posts
    23
    Character
    Lordtrey
    World
    Asura
    Main Class
    THF Lv 99
    Fencer gives up 15% DW native o THF. we get DW2 at 90. But berserk +10% more DA doesnt and even fencer lol, doesnt make up for 10% more DW and /nin stagger procs.

    Damage is hardly an issue much anymore on normal mobs. On things that matter, NMs, THF is often the tank. /nin offers the best damage midigitation we can ask for. If not on NMs sub war, damage doesnt matter with 2k+ hp and pretty good evasion rate in full DD gear on most anything. This complaint made sense a year ago, today however it is been made rater moot.
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    All Nation (Sandoria)
    Posts
    28
    In abysea /NIN is more or less Necisary because the ability to do 3-4k eviserations is goingto get you hate if you didnt have it before. Id like to se a job ability that alows THFto lose enmity not just take someone elses.
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    All Nation (Sandoria)
    Posts
    28
    Quote Originally Posted by Imole View Post
    In abysea /NIN is more or less Necisary because the ability to do 3-4k eviserations is goingto get you hate if you didnt have it before. Id like to se a job ability that alows THFto lose enmity not just take someone elses.
    An ability such as Enmity DouseBLM got.
    (0)

  7. #7
    Player Yarly's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Opto
    World
    Bismarck
    Main Class
    RDM Lv 68
    Quote Originally Posted by Imole View Post
    In abysea /NIN is more or less Necisary because the ability to do 3-4k eviserations is goingto get you hate if you didnt have it before. Id like to se a job ability that alows THFto lose enmity not just take someone elses.
    I don't know about you but I've been tanking empyrean weapon nms in scars zones as thf/war since level 85 and onwards. What the hell are shadows good for except to lower dps? Your WHM has unlimited mp and thf evasion is high enough to not have to worry about shadows.

    Unless your combat skills aren't capped and you're using crap like heart snatcher on your thf at 90. Then you have other things to worry about.
    (0)

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Depends if the mob can potentially one shot you or has en added effects, which while it's still missing most of the time, are still very highly annoying (enstun/enamnesia/enpetrify: annoying, endoom: screw you). /War should be safe for many Nms in Scars/Visions/anything not described above in Heroes however.
    (0)

  9. #9
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Neisan_Quetz View Post
    Depends if the mob can potentially one shot you or has en added effects, which while it's still missing most of the time, are still very highly annoying (enstun/enamnesia/enpetrify: annoying, endoom: screw you). /War should be safe for many Nms in Scars/Visions/anything not described above in Heroes however.
    Very true. Tanking Shaula or Alfard comes to mind Death Scissors can easily one shot you unless you gear for PDT or get HP Atmas. Serpentine Tail may be easier to survive, but it will toss you all over the place and make him a pain to tank.

    I'd still go with /NIN at Lv90 purely for damage, even if I rarely cast shadows at all (unless it's one of those annoying mobs).
    (0)

  10. #10
    Player Alaik's Avatar
    Join Date
    Mar 2011
    Posts
    127
    Character
    Alaik
    World
    Shiva
    Main Class
    THF Lv 90
    I like where we are DD wise in abyssea, if they translate that over into old world as well and make us the commanders of enmity, not just a guy who visits enmity once a week on principle. EG: THFs use TA for added damage now, hate caps means the enmity is worthless.

    That being said, wouldn't it be sweet (Read: Broken) if collaborator was on a 15 second timer and alliance usable? Would go from TH whore to Enmity-Specialist over night.
    (0)

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