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  1. #31
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,074
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Recieved = just the person with the cure potency recieved effect.

    It is calculated on each target, so no, you can't cast curaga on yourself iwth the cure effect recieved bonus to give it to everyone.
    (1)

  2. #32
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Though I can't see into the mind of SE, this update note also gives the impression that Dancer's Waltz potency + Waltz Potency received caps at 50% currently. This may be true, but it irrelevant because Waltz Potency caps at 30% and there are currently no sources of Waltz Potency received.

    I am with Motenten. I would like to see a legitimate re-work of the Healing Magic and Waltz formulae. I haven't thought much about how the Healing magic formula should change, but Waltz I think I know.


    If you take this formula for Waltzes, you need to decrease B a little and increase M a lot. I would recommend something like this:
    Curing Waltz: .5, 40
    Curing Waltz II: 1, 100
    Curing Waltz III: 1.5, 220
    Curing Waltz IV: 2.5, 250
    Curing Waltz V: 4, 280

    If a good Dancer with a solid Waltz set can get about 120 CHR, and their target has about 80 VIT, then they could heal for 639, 922, and 1328 HP respectively with 23% Waltz Potency. If their target had about 120 VIT (turtle PLD), then they could heal for 713, 1045, and 1525 HP respectively. I prefer this adjustment because it allows us to heal higher VIT targets for more HP, as opposed to the current system where it essentially doesn't matter what the person's VIT is.

    The particular values I gave also result in higher Waltz III/IV/Vs for good players and no substantial change for players that don't have any CHR in their Waltz sets. As a result, Waltzes from dedicated Dancers are stronger than current Waltzes, which could result in Balance issues. This is essentially just another thing that we've been asking for for years in disguise, lowered recast timers. Give our Waltzes a potency boost so that we can stop bugging you about recast timers. Being able to Waltz III for 900 HP in Voidwatch wouldn't be broken, it would be necessary if you want to see Dancer play a supporting role there.
    (2)
    Last edited by Byrth; 01-28-2012 at 07:03 PM.

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