NIN Didn't get a Katana nerf, Their weapons went up pretty much the same rate. And they gained 2 more traits of Dual Wield IIRC, 1 whole more than THF Gained from 75 (/NIN Dual Wield II)... Same for MNK, MNK's weapons actually got a MAJOR boost, Spharai over doubled its damage, While MNKs continued to get more Martial arts, and Higher base damage from Skill.
Same for Swords, and BLU Got Dual Wield II and III as well.
I just cannot agree with that train of thought. Sorry
THF and DNC are arguably the worst Damage dealers in the game by a wide wide margin. I think its pretty necessary, for nothing more than to simply level the playing field. Besides, its not like adding 2~4 Damage to our weapons would snuff out other jobs, Would just make us more competitive.Not that I wouldnt 'mind' a boost, but I really dont feel its neccessary at all.
Bringing up Ragnarok, DRK since 75 has gotten a JA that went from 30s, to 3min, That increases their Attack by 25% and reduces their Delay by 25%, I don't see Scythe or GS Getting nerfed, IN fact, Ragnarok went from one of the worst "DD" Relic to quite possibly one of the best.
Buffs are handed out in subtle ways everywhere... Except daggers. Dagger WS's are all quite weak comparitively to other WS, and even with SATA, Rarely can match the numbers of a good Ukon WAR, who has no JA Restrictions on making their WS not suck hardcore. (Admittedly, an non-Zerk/Blood-rage Ukkos won't be as epeen as one with, But the WS still holds up strongly on its own)
Shoha as an example as well. Can be spammed for insane damage. Resolution and Upheaval close behind. All these WS have fTP mods sitting around 4.0~5.0, Same as Exenterator, The only difference is that Those weapons have a Base damage in the 120+ Range, while Daggers sit around 47 (Thok).
So even with equal mods, Dagger is always doomed to be significantly weaker from the start, Unless for DNC and THF, you pair it with SA/TA or the Flourishes. Theres no need for Daggers to have such low base damage than its not even a good DPS weapon anymore, as well as having no power-hitting WS, and over-all lack-luster in general.
Really could care less about 2 handers getting quite possibly the most well deserved nerf in 8 years. They're already so far infront of any other DD by a wide margin this nerf will take them from here:2handers are already about to get a HUGE nerf bat when they nerf save TP.
2handed ------------------------------------------- 1 handers
to
2handed ------------------------------------------ 1 handers
That nerf only widely effected 1 event, Voidwatch, anyway.
Was broken anyway. Shouldn't judge your opinion on rather a weapon needs adjusting simply because 2handers can no longer have 1 hit builds or were infinitely broken.I wont be on drg getting 40-60TP returns after a WS anymore in VW having a darn 2-3hit build with a multi atk weapon.
It won't drop off by that much. Sure, They've ruined save TP. But 2handers were ruling 1handers way before Save TP Got abused in VW.The rediculous amount of WS frequency for 2handers is going to get a MASSIVE drop. When that happens melee DOT from just hitting mobs means a lot more and that is where thf/nin/dnc completely manhandle 2handers.
also, When you're getting Haste and March, on top of things like last resort, Or Hasso, The difference in delay between a Dagger and a Great axe is about 1 Second, and when an Ukon can crit for 800+ Outside abyssea, Daggers do not stand a remote chance.
I'm going to show you want i mean by the above. Assuming a THF and a WAR or DRK at Capped/near capped Haste (Easily Obtained with combinations of a BRD/Haste Spell/Hasso/Last resort, Which is present in most real endgame events)
THF: Mandau/Thokcha - Dual wield III, 25% Haste in Gear, Haste (Spell), 1 March.(Whch is overkilling cap i believe)
Delay: 366
At Haste Cap: 74
DRK: Apoc - Last Resort (25%) Haste (15%) Marchs (20%) Gear (25%)
Delay: 513
At Haste cap: 103
WAR: Ukon(D:156) - Hasso (10%) (Hastes 40%) (Gear 25%)
Delay: 482
75% Haste: 121
So while THF maintains the lowest Delay, the Difference in delay between the above is probably about 0.5seconds or less. While THF Can maintain a 25% Haste and 25% Dual Wield (Though they don't "mend" as 50%, But close), WAR can get 25% Gear, and 10% Hasso, and DRK Can get 25% Gear, 25%JA(3/5min) or 10%JA(all the time). SAM as well 25%/10%, DRG 25%/10%.
So THF without outside help is probably has about ~10% more delay reduction than the big hitter 2handers. Not really impressive considering those weapons raw damage potential.
The above serves no real purpose other than show that 2handers will still kick 1 handers, Dagger specifically, up and down the street with or without Save TP being broken, and that Daggers maintain one of the worst damage output possibilities in the game.
They're in need of a buff, this small buff will help them a little, It won't bridge the gap, but it'll make it less horrible.
Please