First of all I realise that with the game having twenty jobs and four jobs getting major changes per update it will take eight months to a year before each job will get some love, but it really seems that SMN is long overdue for one...
I was wondering if any of the following questions could be answered?
- Many other jobs have seen reductions in the recasts for Job Abilities. Will we see a reduction in Summoner Job Ability timers too? Specifically the Blood Pact: Rage timer.
- This is related to #1, but Summoner suffers from a limitation in Voidwatch that if a Summoner needs to hit a proc, they can only do so every 45 seconds at best. With some proc types having more than 12 possibilities (Darkness), it can really take a long time to proc. Other jobs do not suffer from this issue, Black Mage is an example. Is there anything that can be done to address this?
- There have been no Voidwatch rewards that cater to Summoner strengths; not a single reward offers increases to avatar damage, or a reduction in MP cost, or a reduction in Blood Pact timers. Is this intentional or an oversight? SMN hasn't had a new piece of "must have" equipment in more than a year now.
- Is there any estimate on when Cait Sith/Atomos will be available? This summer? This winter?
- A lot of players would be very interested to read what the dev teams thoughts are to the future of the job or a roadmap that they are working towards?
P.S: I think the Community Reps have the patience of saints...I couldn't do it, lol